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  • Search: subject:"Game Design"
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Year of publication
Subject
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Game Design 18 Game Studies 12 Computerspiel 11 Video game 11 Gamification 9 game design 9 Game design 5 Game theory 5 Game-Based Learning 5 Spieltheorie 5 Game History 4 Technologie 4 Experiment 3 Games 3 Kreativität 3 Learning 3 Lernen 3 Werbung 3 gamification 3 Advergames 2 Anreiz 2 Artificial intelligence 2 Bildungsniveau 2 Browser 2 Cognitive learning strategies 2 Consumer behaviour 2 Demoszene 2 Economies 2 Educational Game Design 2 Educational achievement 2 Einschränkungen 2 Game Art 2 Game Asthetics 2 Game Engine 2 Game-design elements 2 Gameful design 2 Geld 2 Incentives 2 Konsumentenverhalten 2 Kreativitätsbeschränkung 2
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Online availability
All
Undetermined 23 Free 17 CC license 1
Type of publication
All
Article 31 Book / Working Paper 13
Type of publication (narrower categories)
All
Working Paper 10 Article in journal 9 Aufsatz in Zeitschrift 9 Graue Literatur 6 Non-commercial literature 6 Arbeitspapier 5 Aufsatz im Buch 2 Book section 2 Konferenzschrift 2 Article 1 research-article 1
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Language
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English 29 German 11 Undetermined 4
Author
All
Burbach, Jörg 10 Denk, Natalie 2 Harviainen, J. Tuomas 2 Inderst, Rudolf Thomas 2 König, Nikolaus 2 Pfeiffer, Alexander 2 Pfeiffer, Jella 2 Trautzsch, Nadine 2 Wernbacher, Thomas 2 Wimmer, Simon 2 An, Yun-Jo 1 Arnab, Sylvester 1 Baker, Rose 1 Barab, Sasha 1 Bellamy-Woods, Tyrone 1 Burdea, Valeria 1 Buteau, Chantal 1 Cao, Li 1 Castellano, Maria Gabriella 1 Chiarello, Fabio 1 De Schutter, Bob 1 Deghedi, Ghada Ahmed 1 Donaldson, Jeff 1 Fellnhofer, Katharina 1 Forrest, David 1 GENTES, Annie 1 Ghavifekr, Simin 1 Ghosh, Tathagata 1 Green, Kate 1 Hamari, Juho 1 Hebel, Michael 1 Heimo, Olli I. 1 Hofacker, Charles F. 1 Hoffmann, Greta 1 Hoffmann, Greta Luise 1 Ingram-Goble, Adam A. 1 JUTANT, Camille 1 Jakubowski, Michał 1 Johnson, Michael Pierre 1 Jung, Jaebum 1
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Institution
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Vienna Games Conference <17., 2023, Wien> 2 Donau-Universität Krems / Universitätsbibliothek 1 ToKnowPress 1
Published in...
All
International Journal of Game-Based Learning (IJGBL) 7 IU Discussion Papers - Design, Architektur & Bau 5 IU discussion papers - Design, Architektur & Bau 5 International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5 Active Citizenship by Knowledge Management & Innovation: Proceedings of the Management, Knowledge and Learning International Conference 2013 1 Australasian marketing journal : AMJ ; official journal of the Australia-New Zealand Marketing Academy (ANZMAC) 1 Business & Information Systems Engineering 1 Business & information systems engineering 1 Communications & Strategies 1 Electronic commerce research and applications 1 International Journal of Distance Education Technologies (IJDET) 1 International journal of information technology and management : IJITM 1 Journal of Documentation 1 Journal of Gambling Business and Economics 1 Journal of business ethics : JOBE 1 Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation 1 Journal of management inquiry 1 Journal of vacation marketing 1 Managing digital open innovation 1 Marketing Science 1 Neo-simulation and gaming toward active learning 1 The Journal of Philosophical Economics 1 World review of entrepreneurship, management and sustainable development 1 essentials 1
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Source
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ECONIS (ZBW) 19 Other ZBW resources 14 EconStor 6 RePEc 5
Showing 21 - 30 of 44
Cover Image
Playful design manifesto for creative blockchain ecosystems
Patrickson, Bronwin; Johnson, Michael Pierre - In: Managing digital open innovation, (pp. 431-463). 2020
Persistent link: https://www.econbiz.de/10012251379
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Research on user experience in risk management : alternate reality game
Jakubowski, Michał - In: Neo-simulation and gaming toward active learning, (pp. 303-312). 2019
Persistent link: https://www.econbiz.de/10012129044
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Gamification misunderstood : how badly executed and rhetorical gamification obscures its transformative potential
Landers, Richard N. - In: Journal of management inquiry 28 (2019) 2, pp. 137-140
Persistent link: https://www.econbiz.de/10012024611
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Research note on an experimental approach to the intrinsic motivations of corruption
Burdea, Valeria - In: The Journal of Philosophical Economics 7 (2013) 1
Even though most of the causes of corruption are easily identifiable at the macro level, there is considerable disagreement when it comes to the intrinsic motivations leading people to engage in this activity. The present paper tries to shed light on the aspect concerning the correlation between...
Persistent link: https://www.econbiz.de/10010904995
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User Experience Design of History Game: An Analysis Review and Evaluation Study for Malaysia Context
Wong, Seng Yue; Ghavifekr, Simin - In: International Journal of Distance Education … 16 (2018) 3, pp. 46-63
learning problems, as well as previous studies on user experience in game design. Future studies on educational history games …
Persistent link: https://www.econbiz.de/10012044050
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Case Study of an Epistemic Mathematics Computer Game
Buteau, Chantal; Muller, Eric - In: International Journal of Game-Based Learning (IJGBL) 8 (2018) 3, pp. 34-55
validate Devlin's game design approach to epistemic mathematics SEGs. …
Persistent link: https://www.econbiz.de/10012044922
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The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences
Stahlke, Samantha; Robb, James; Mirza-Babaei, Pejman - In: International Journal of Gaming and Computer-Mediated … 10 (2018) 1, pp. 42-62
Over the past several years, the live-streaming of digital games has experienced a vast increase in popularity, coinciding with the rise of eSports as an entertainment medium. For a rapidly growing audience, streamed content provides material from an ever-increasing roster of games, tournaments,...
Persistent link: https://www.econbiz.de/10012044980
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Understanding Games Through Complexity Thinking Approach
Deghedi, Ghada Ahmed - In: International Journal of Gaming and Computer-Mediated … 10 (2018) 3, pp. 41-56
The complexity theory and the concept of emergence is a theoretical framework that offers a vocabulary and tool for analyzing games as systems. Rather than dealing with a game as one complex adaptive system, this article uses the complexity thinking approach to study a game as a complex system...
Persistent link: https://www.econbiz.de/10012044987
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Game-based entrepreneurship education : impact on attitudes, behaviours and intentions
Fellnhofer, Katharina - In: World review of entrepreneurship, management and … 14 (2018) 1/2, pp. 205-228
Persistent link: https://www.econbiz.de/10011884123
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Immersive element analysis of the multiplayer online battle arena game area
Yoo, Gilsang; Jung, Jaebum; Ryu, Jaechun; Kim, Jeahong; … - In: International journal of information technology and … 17 (2018) 1/2, pp. 4-19
Persistent link: https://www.econbiz.de/10011896726
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