Konishi, Masato; Okubo, Seiya; Nishino, Tetsuro; … - In: International Journal of Software Innovation (IJSI) 6 (2018) 3, pp. 1-17
This article describes how computer Daihinmin involves playing Daihinmin, a popular card game in Japan, by using a player program. Because strong player programs of Computer Daihinmin use machine-learning techniques, such as the Monte Carlo method, predicting the program's behavior is difficult....