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  • Search: subject:"Game development"
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Year of publication
Subject
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Game development 5 Cultural production 2 Democratisation 2 Game engines 2 Game theory 2 Innovation 2 Platformisation 2 Platforms 2 Spieltheorie 2 Value creation 2 creative labour 2 game development 2 Arbeitsbedingungen 1 Australia 1 Betriebliche Wertschöpfung 1 Bourdieu 1 Co-creation 1 Co-innovation 1 Copyright 1 Creative industries 1 Creativity 1 Customer integration 1 Ecosystems 1 Games 1 Gaming industry 1 Handelsunternehmen 1 Hersteller 1 Innovation management 1 Innovation system 1 Innovationsmanagement 1 Innovationssystem 1 Intellectual property 1 Kreativität 1 Kreativsektor 1 Kundenintegration 1 Manufacturing 1 Modding 1 NPD 1 New product development 1 Produktentwicklung 1
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Online availability
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Free 7 CC license 1
Type of publication
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Article 6 Book / Working Paper 1
Type of publication (narrower categories)
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Article 3 Article in journal 3 Aufsatz in Zeitschrift 3
Language
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English 6 German 1
Author
All
Keogh, Brendan 3 Chia, Aleena 2 Leorke, Dale 2 Nicoll, Benjamin 2 Czakon, Wojciech 1 Dubois, Louis-Étienne 1 Klimas, Patrycja 1 Korbel, Jakob J. 1 Münch, Merlin 1 Weststar, Johanna 1 Zarnekow, Rüdiger 1
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Published in...
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Internet Policy Review 2 HMD Praxis der Wirtschaftsinformatik 1 Internet policy review : journal on internet regulation 1 Review of managerial science : RMS 1 Work, employment and society : a journal of the British Sociological Association 1
Source
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EconStor 4 ECONIS (ZBW) 3
Showing 1 - 7 of 7
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The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production
Keogh, Brendan - 2023
The precarious reality of videogame production beyond the corporate blockbuster studios of North America.The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in North America, Europe, and East Asia. But, in reality, most...
Persistent link: https://www.econbiz.de/10014458166
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From crunch to grind : adopting servitization in project-based creative work
Weststar, Johanna; Dubois, Louis-Étienne - In: Work, employment and society : a journal of the British … 37 (2023) 4, pp. 972-990
Persistent link: https://www.econbiz.de/10014327064
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Gaming innovation ecosystem : actors, roles and co-innovation processes
Klimas, Patrycja; Czakon, Wojciech - In: Review of managerial science : RMS 16 (2022) 7, pp. 2213-2259
Persistent link: https://www.econbiz.de/10013457819
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Die Rolle von 3D-Modellen im Wertschöpfungsprozess von physischen und virtuellen Konsumgütern
Korbel, Jakob J.; Zarnekow, Rüdiger - In: HMD Praxis der Wirtschaftsinformatik 59 (2021) 1, pp. 329-350
Die Rolle von 3D-Modellen hat sich für Unternehmen, die sich auf die Wertschöpfung im Bereich der physischen und virtuellen Konsumgüter konzentrieren, in den vergangenen Jahren erheblich verändert. Für herstellende und Handelsunternehmen stellen virtuelle Produkte heute für die Entwicklung...
Persistent link: https://www.econbiz.de/10014501374
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Platformisation in game development
Chia, Aleena; Keogh, Brendan; Leorke, Dale; Nicoll, Benjamin - In: Internet Policy Review 9 (2020) 4, pp. 1-29
This article examines how the process of platformisation is manifesting in videogame development. Rather than reinforcing a top-down perspective of platformisation centred on distribution platforms like app stores, we focus on often overlooked game-making tools and the independent,...
Persistent link: https://www.econbiz.de/10012306910
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Platformisation in game development
Chia, Aleena; Keogh, Brendan; Leorke, Dale; Nicoll, Benjamin - In: Internet policy review : journal on internet regulation 9 (2020) 4, pp. 1-29
This article examines how the process of platformisation is manifesting in videogame development. Rather than reinforcing a top-down perspective of platformisation centred on distribution platforms like app stores, we focus on often overlooked game-making tools and the independent,...
Persistent link: https://www.econbiz.de/10012300642
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Fooling the user? Modding in the video game industry
Münch, Merlin - In: Internet Policy Review 2 (2013) 2, pp. 1-4
Over the years, the video game industry has grown into one of the largest, most profitable entertainment industries in the world. In a highly competitive industry, legal difficulties to safeguard successful game concepts from copycats contribute to a trend of risk aversion and reliance on...
Persistent link: https://www.econbiz.de/10012164297
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