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  • Search: subject:"LEGO®SERIOUS PLAY®"
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Year of publication
Subject
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Business Models 2 Collaboration planning 2 Computerspiel 2 Creativity 2 Crowdsourcing 2 Gamification 2 Innovation 2 Kreativität 2 LEGO Serious Play 2 Lego Serious Play 2 Physical artefacts 2 Strategic planning meetings 2 Thematic analysis 2 Video game 2 Visual metaphor 2 Business model 1 Corporate planning 1 Creative output 1 Curriculum 1 Diversity Management 1 Diversity management 1 E-Learning 1 E-learning 1 Equality diversity and inclusion 1 Experience sampling method 1 Experiment 1 Game theory 1 Geschäftsmodell 1 Group flow 1 Individual flow 1 Innovation (STW) 1 Innovation management 1 Innovationsmanagement 1 LEGO® SERIOUS PLAY® method 1 LEGO® Serious Play® methodology 1 LEGO®SERIOUS PLAY® 1 Learning 1 Learning organization 1 Learning process 1 Learning theory 1
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Online availability
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Free 7 CC license 1
Type of publication
All
Article 6 Book / Working Paper 1
Type of publication (narrower categories)
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Article in journal 4 Aufsatz in Zeitschrift 4 Article 1 Graue Literatur 1 Non-commercial literature 1 research-article 1
Language
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English 7
Author
All
Gustafsson, Robin 2 Illi, Mikko 2 Masoodian, Masood 2 Roth, Steffen 2 Schneckenberg, Dirk 2 Tsai, Chia-Wen 2 Alexander, Allen 1 Cherrington, Ruth 1 Fishburn, Jessica 1 Kofinas, Alexander 1 Manolchev, Constantine 1 Primus, Dirk J. 1 Schwabenland, Christina 1 Sonnenburg, Stephan 1 Zenk, Lukas 1
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Published in...
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Management learning : the international journal for managerial and organizational learning and development 2 Creativity and Innovation Management 1 European journal of innovation management 1 Journal of Strategy and Management 1 Journal of strategy and management 1
Source
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ECONIS (ZBW) 5 EconStor 1 Other ZBW resources 1
Showing 1 - 7 of 7
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Alone but together : flow experience and its impact on creative output in LEGO® SERIOUS PLAY®
Zenk, Lukas; Primus, Dirk J.; Sonnenburg, Stephan - In: European journal of innovation management 25 (2022) 6, pp. 340-364
Persistent link: https://www.econbiz.de/10014231201
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Visual metaphors for collaboration planning in strategy meetings
Illi, Mikko; Gustafsson, Robin; Masoodian, Masood - In: Journal of strategy and management 17 (2024) 4, pp. 781-801
Persistent link: https://www.econbiz.de/10015326797
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Learning through games : facilitating meaning-making in online exchanges
Cherrington, Ruth; Manolchev, Constantine; Alexander, Allen - In: Management learning : the international journal for … 55 (2024) 4, pp. 596-616
Persistent link: https://www.econbiz.de/10015055565
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Visual metaphors for collaboration planning in strategy meetings
Illi, Mikko; Gustafsson, Robin; Masoodian, Masood - In: Journal of Strategy and Management 17 (2024) 4, pp. 781-801
used the LEGO® Serious Play® method in strategic planning meetings. The meetings were video recorded, and a thematic …
Persistent link: https://www.econbiz.de/10015352708
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Ducks, elephants and sharks : usingLEGO® Serious Play® to surface the "hidden curriculum" of equality, diversity and inclusion
Schwabenland, Christina; Kofinas, Alexander - In: Management learning : the international journal for … 54 (2023) 3, pp. 318-337
Persistent link: https://www.econbiz.de/10014326239
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The Ludic Drive as Innovation Driver: Introduction to the Gamification of Innovation
Roth, Steffen; Schneckenberg, Dirk; Tsai, Chia-Wen - In: Creativity and Innovation Management 24 (2015) 2, pp. 300-306
Gamification has recently been receiving increased attention in corporate innovation and business research alike. In this article, we first outline the main streams of research on gamification in the creativity and innovation literature. We then introduce the selection of contributions to this...
Persistent link: https://www.econbiz.de/10010527495
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Cover Image
The ludic drive as innovation driver : introduction to the gamification of innovation
Roth, Steffen; Schneckenberg, Dirk; Tsai, Chia-Wen - 2015
Gamification has recently been receiving increased attention in corporate innovation and business research alike. In this article, we first outline the main streams of research on gamification in the creativity and innovation literature. We then introduce the selection of contributions to this...
Persistent link: https://www.econbiz.de/10010532617
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