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Local refinement 1 Longest-edge algorithms 1 Triangle trisection 1
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Abad, Pilar 1 Falcón, Sergio 1 Plaza, Ángel 1 Suárez, José P. 1
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Mathematics and Computers in Simulation (MATCOM) 1
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A local refinement algorithm for the longest-edge trisection of triangle meshes
Plaza, Ángel; Falcón, Sergio; Suárez, José P.; … - In: Mathematics and Computers in Simulation (MATCOM) 82 (2012) 12, pp. 2971-2981
In this paper we present a local refinement algorithm based on the longest-edge trisection of triangles. Local trisection patterns are used to generate a conforming triangulation, depending on the number of non-conforming nodes per edge presented. We describe the algorithm and provide a study of...
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