EconBiz - Find Economic Literature
    • Logout
    • Change account settings
  • A-Z
  • Beta
  • About EconBiz
  • News
  • Thesaurus (STW)
  • Academic Skills
  • Help
  •  My account 
    • Logout
    • Change account settings
  • Login
EconBiz - Find Economic Literature
Publications Events
Search options
Advanced Search history
My EconBiz
Favorites Loans Reservations Fines
    You are here:
  • Home
  • Search: subject:"Narrative Immersion"
Narrow search

Narrow search

Year of publication
Subject
All
Brand 1 Brand image 1 Brand management 1 Brand story 1 Consumer behaviour 1 E-Learning 1 Empathy 1 Hotel industry 1 Hotellerie 1 Konsumentenverhalten 1 Luxury goods 1 Luxury hotel 1 Luxusgüter 1 Markenartikel 1 Markenführung 1 Markenimage 1 Media In Education 1 Multimedia/Hypermedia Systems 1 Narrative Immersion 1 Narrative Methode 1 Narrative immersion 1 Narrative method 1 Narrative transportation 1 Pedagogical Issues 1 Perceived brand image 1 Simulations 1 Story structure 1 Student Engagement 1 Virtual Reality 1
more ... less ...
Online availability
All
Undetermined 2
Type of publication
All
Article 2
Type of publication (narrower categories)
All
Article in journal 1 Aufsatz in Zeitschrift 1
Language
All
English 2
Author
All
Fu, Xiaoxiao 1 Gordon, Susan E. 1 Jackson, Alun C. 1 Jackson, Luke Conrad 1 Lehto, Xinran Y. 1 Moss, Julianne 1 O'Mara, Joanne 1 Ryu, Kyungin 1
more ... less ...
Published in...
All
International Journal of Game-Based Learning (IJGBL) 1 Tourism management : research, policies, practice 1
Source
All
ECONIS (ZBW) 1 Other ZBW resources 1
Showing 1 - 2 of 2
Cover Image
Effect of a brand story structure on narrative transportation and perceived brand image of luxury hotels
Ryu, Kyungin; Lehto, Xinran Y.; Gordon, Susan E.; Fu, … - In: Tourism management : research, policies, practice 71 (2019), pp. 348-363
Persistent link: https://www.econbiz.de/10011987940
Saved in:
Cover Image
A Critical Review of the Effectiveness of Narrative-Driven Digital Educational Games
Jackson, Luke Conrad; O'Mara, Joanne; Moss, Julianne; … - In: International Journal of Game-Based Learning (IJGBL) 8 (2018) 4, pp. 32-49
Digital games are currently viewed, by many within the field of education, as a way to engage and motivate students, and to assist them in acquiring content knowledge and skills. Despite the growing interest in using digital games, including serious games, this is the first critical review of...
Persistent link: https://www.econbiz.de/10012044926
Saved in:
A service of the
zbw
  • Sitemap
  • Plain language
  • Accessibility
  • Contact us
  • Imprint
  • Privacy

Loading...