Konishi, Masato; Okubo, Seiya; Nishino, Tetsuro; … - In: International Journal of Software Innovation (IJSI) 6 (2018) 3, pp. 1-17
player program. Because strong player programs of Computer Daihinmin use machine-learning techniques, such as the Monte Carlo … method, predicting the program's behavior is difficult. In this article, the authors extract the features of the player … program through decision tree analysis. The features of programs are extracted by generating decision trees based on three …