Knutas, Antti; Ikonen, Jouni; Maggiorini, Dario; … - In: International Journal of Human Capital and Information … 7 (2016) 3, pp. 47-62
Benefits of collaborative learning are established and gamification methods have been used to motivate students towards achieving course goals in educational settings. However, different users prefer different game elements and rewarding approaches and static gamification approaches can be...