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  • Search: subject:"Virtual items"
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Year of publication
Subject
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Computerspiel 3 Consumer behaviour 3 Konsumentenverhalten 3 Video game 3 Virtual reality 3 Virtuelle Realität 3 Social Web 2 Social web 2 Virtual items 2 virtual items 2 Classification 1 Free items 1 Fun 1 Game theory 1 Hedonic adaptation 1 Hedonic price index 1 Hedonischer Preisindex 1 Internet 1 Internet marketing 1 Inventory model 1 Kaufentscheidung 1 Klassifikation 1 Lagerhaltungsmodell 1 Lagermanagement 1 Metaverse 1 Mobile Anwendung 1 Mobile application 1 Mobile communications 1 Mobile game 1 Mobilkommunikation 1 Multi-criteria analysis 1 Multikriterielle Entscheidungsanalyse 1 Online games 1 Online retailing 1 Online-Handel 1 Online-Marketing 1 Partial least squares 1 Partielle kleinste Quadrate 1 Perceived interactivity 1 Purchase decision 1
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Undetermined 4
Type of publication
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Article 5
Type of publication (narrower categories)
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Article in journal 5 Aufsatz in Zeitschrift 5
Language
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English 5
Author
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Ahn, Suhyoung 1 Chen, Jin-xiao 1 He, Qiao-Chu 1 Huang, Yunhui 1 Jang, Moonkyoung 1 Jin, Byoungho 1 Lee, Rumi 1 Lim, Kai Hin 1 Lin, Zhijie 1 Seo, Hyesim 1 Yoo, Byungjoon 1
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Published in...
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Information systems and e-business management : ISeB 1 Information systems research : ISR 1 International journal of production economics 1 International journal of production research 1 Journal of business research : JBR 1
Source
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ECONIS (ZBW) 5
Showing 1 - 5 of 5
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Why do people interact and buy in the Metaverse? : self-Expansion perspectives and the impact of hedonic adaptation
Ahn, Suhyoung; Jin, Byoungho; Seo, Hyesim - In: Journal of business research : JBR 175 (2024), pp. 1-12
Persistent link: https://www.econbiz.de/10014549484
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Leveraging the numerosity effect to influence perceived expensiveness of virtual items
Huang, Yunhui; Lim, Kai Hin; Lin, Zhijie - In: Information systems research : ISR 32 (2021) 1, pp. 93-114
Persistent link: https://www.econbiz.de/10012594181
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Does fun or freebie increase in-app purchase? : analyzing effects of enjoyment and item experience intention to purchase mobile game contents
Jang, Moonkyoung; Lee, Rumi; Yoo, Byungjoon - In: Information systems and e-business management : ISeB 19 (2021) 2, pp. 439-457
Persistent link: https://www.econbiz.de/10012616916
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Virtual items trade in online social games
He, Qiao-Chu - In: International journal of production economics 187 (2017), pp. 1-14
Persistent link: https://www.econbiz.de/10011705010
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Multiple criteria ABC inventory classification using two virtual items
Chen, Jin-xiao - In: International journal of production research 50 (2012) 6, pp. 1702-1713
Persistent link: https://www.econbiz.de/10009562909
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