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  • Search: subject:"endogenous homing decisions"
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Year of publication
Subject
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endogenous homing decisions 3 multi-homing 3 network effects 3 platform competition 3 platforms 3 single-homing 3 two-sided markets 3 Competition 1 Digital platform 1 Digitale Plattform 1 Market structure 1 Marktstruktur 1 Network economics 1 Netzwerkökonomik 1 Theorie 1 Theory 1 Wettbewerb 1
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Online availability
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Free 3
Type of publication
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Book / Working Paper 3
Type of publication (narrower categories)
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Working Paper 2 Arbeitspapier 1
Language
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English 2 Undetermined 1
Author
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Jeitschko, Thomas D. 3 Tremblay, Mark J. 3
Institution
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Düsseldorf Institute for Competition Economics (DICE), Wirtschaftswissenschaftliche Fakultät 1
Published in...
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DICE Discussion Paper 1 DICE Discussion Papers 1 DICE discussion paper 1
Source
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ECONIS (ZBW) 1 EconStor 1 RePEc 1
Showing 1 - 3 of 3
Cover Image
Homogeneous platform competition with endogenous homing
Jeitschko, Thomas D.; Tremblay, Mark J. - 2014
We develop a model for two-sided markets with consumers and producers, who interact through a platform. Typical settings for the model are the market for smartphones with phone users, app producers, and smartphone operating systems; or the video game market with game players, video game...
Persistent link: https://www.econbiz.de/10010421314
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Cover Image
Homogeneous platform competition with endogenous homing
Jeitschko, Thomas D.; Tremblay, Mark J. - Düsseldorf Institute for Competition Economics (DICE), … - 2014
We develop a model for two-sided markets with consumers and producers, who interact through a platform. Typical settings for the model are the market for smartphones with phone users, app producers, and smartphone operating systems; or the video game market with game players, video game...
Persistent link: https://www.econbiz.de/10010961615
Saved in:
Cover Image
Homogeneous platform competition with endogenous homing
Jeitschko, Thomas D.; Tremblay, Mark J. - 2014
We develop a model for two-sided markets with consumers and producers, who interact through a platform. Typical settings for the model are the market for smartphones with phone users, app producers, and smartphone operating systems; or the video game market with game players, video game...
Persistent link: https://www.econbiz.de/10010426537
Saved in:
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