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  • Search: subject:"learning games"
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Year of publication
Subject
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Game theory 2 Learning games 2 Learning process 2 Lernprozess 2 Spieltheorie 2 learning games 2 Augmented reality 1 Challenges 1 Didactics 1 Didaktik 1 Digital Learning Games 1 Educational Game Design 1 Engagement 1 Environmental Economics and Policy 1 Game Design Strategies 1 Game-Based Learning 1 Graduate economics education 1 International Development 1 Learning 1 Learning organization 1 Lernen 1 Lernende Organisation 1 Malawi 1 Return on investment 1 Scaffolding 1 Strategic management 1 Strategisches Management 1 Students 1 Studierende 1 Teacher Perceptions 1 Teachers as Game Designers 1 Virtual reality 1 Virtuelle Realität 1 Wirtschaftsstudium 1 choice elicitation 1 computer-assisted learning 1 educational innovation 1 educational tools 1 efficacy 1 innovative instructional strategies 1
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Online availability
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Undetermined 4 Free 1
Type of publication
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Article 4 Book / Working Paper 1
Type of publication (narrower categories)
All
Article in journal 1 Aufsatz im Buch 1 Aufsatz in Zeitschrift 1 Book section 1
Language
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English 3 Undetermined 2
Author
All
An, Yun-Jo 1 Cao, Li 1 Droppelmann, Klaus 1 Marenya, Paswel Phiri 1 McEacharn, Michelle 1 Nkonya, Ephraim M. 1 Obro, Sunday 1 Podgorski, Blazej 1 Smith, Vincent H. 1
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Institution
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Agricultural and Applied Economics Association - AAEA 1
Published in...
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2012 Annual Meeting, August 12-14, 2012, Seattle, Washington 1 Accounting Education 1 International Journal of Game-Based Learning (IJGBL) 1 International journal of learning and change : IJLC 1 Neo-simulation and gaming toward active learning 1
Source
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ECONIS (ZBW) 2 RePEc 2 Other ZBW resources 1
Showing 1 - 5 of 5
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Efficacy of innovative instructional strategies : effect of learning games strategy on students' learning outcome in social studies classroom
Obro, Sunday - In: International journal of learning and change : IJLC 15 (2023) 1, pp. 96-115
Persistent link: https://www.econbiz.de/10014319373
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Augmented reality in finance learning games
Podgorski, Blazej - In: Neo-simulation and gaming toward active learning, (pp. 123-128). 2019
Persistent link: https://www.econbiz.de/10012128283
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The Role of Dynamic Learning Games in Improving Survey Information from Subsistence Farmers: Evidence from Malawi
Smith, Vincent H.; Marenya, Paswel Phiri; Nkonya, Ephraim M. - Agricultural and Applied Economics Association - AAEA - 2012
Persistent link: https://www.econbiz.de/10010916551
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Examining the Characteristics of Digital Learning Games Designed by In-service Teachers
An, Yun-Jo; Cao, Li - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 4, pp. 73-85
environments, this study examined the characteristics of digital learning games designed by teachers. In addition, this study …
Persistent link: https://www.econbiz.de/10012044907
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Game play in the learning environment: who wants to be an accountant? lawyer? economist?
McEacharn, Michelle - In: Accounting Education 14 (2005) 1, pp. 95-101
The Who Wants To Be (WWTB) game is a computer-based game that can be used in a variety of classroom settings. WWTB requires students to sit in a “hot seat” and answer a series of questions. Assistance is provided to the students in the form of “lifelines.” The lifelines include: (1) the...
Persistent link: https://www.econbiz.de/10005492012
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