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Year of publication
Subject
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Fundamentals of economics in virtual worlds 1 Group games 1 MMOG 1 MMORPG 1 Real money trade 1 Real world and virtual world relationships 1 Real-Money Trade 1 RuneScape 1 RuneScape (Game) 1 RuneScape economics 1 Social Capital 1 Teenage economic perception 1 Video games 1 Virtual Economy 1 Virtual Reality 1 Virtual World 1 Virtual economy 1 Virtual world economics 1 Virtual worlds 1 gold farmer 1 identity work 1 online games 1 real money trade 1 self employment 1 work and play 1 work identity 1
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Online availability
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Undetermined 2 Free 1
Type of publication
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Article 2 Book / Working Paper 1
Type of publication (narrower categories)
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Thesis 1
Language
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Undetermined 2 English 1
Author
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Bilir, Tanla E. 1 Lee, Yu-Hao 1 Lin, Holin 1 Man Lui, Carrie Siu 1 Nazir, Mohamed 1
Published in...
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International Journal of Virtual Communities and Social Networking (IJVCSN) 1 Work, Employment & Society 1
Source
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BASE 1 RePEc 1 Other ZBW resources 1
Showing 1 - 3 of 3
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A Survey of Research in Real-Money Trading (RMT) in Virtual World
Nazir, Mohamed; Man Lui, Carrie Siu - In: International Journal of Virtual Communities and Social … 9 (2017) 1, pp. 34-53
This paper presents a set of data relating to the investigation of RMT in the virtual world (VW) and social capital associated with RMT platforms. The investigation is carried out using five main research databases: Science Direct; Emerald Insight; Springer Link; Proquest Database; and IEEE...
Persistent link: https://www.econbiz.de/10012048579
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Real economics in virtual worlds: a massively multiplayer online game case study: runescape
Bilir, Tanla E. - 2009
This thesis explores economic aspects of virtual worlds by focusing on a specific massively multiplayer online role-playing game, RuneScape. In particular, it examines the similarities and differences between the virtual economics and real world economics, the economic understanding of RuneScape...
Persistent link: https://www.econbiz.de/10009476011
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‘Gaming is my work’: identity work in internet-hobbyist game workers
Lee, Yu-Hao; Lin, Holin - In: Work, Employment & Society 25 (2011) 3, pp. 451-467
multiplayer online games – a form of economic activity known as real money trade (RMT). This study focuses on RMT workers as an …
Persistent link: https://www.econbiz.de/10009370533
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