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  • Search: subject:"really new product"
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Year of publication
Subject
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Consumer behaviour 3 Konsumentenverhalten 3 New product development 3 Produktentwicklung 3 Innovation 2 digital games 2 latent dirichlet allocation 2 online marketplace 2 really new product 2 text mining 2 topic modeling 2 Adoption intention model 1 Analogy 1 Bewertung 1 Computerspiel 1 Consumer innovativeness 1 Evaluation 1 Game theory 1 Innovation adoption 1 Innovation diffusion 1 Innovationsakzeptanz 1 Innovationsdiffusion 1 Learning 1 Learning organization 1 Learning process 1 Lernende Organisation 1 Lernprozess 1 Marketing management 1 Marketingmanagement 1 Online retailing 1 Online-Handel 1 Product design 1 Produktgestaltung 1 Really new product 1 Really new product development 1 Social Web 1 Social web 1 Spieltheorie 1 Task-technology fit 1 Video game 1
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Online availability
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Free 2 CC license 1 Undetermined 1
Type of publication
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Article 4
Type of publication (narrower categories)
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Article in journal 3 Aufsatz in Zeitschrift 3 Article 1
Language
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English 4
Author
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Ho, Jeffrey C. F. 2 Zhang, Xinzhi 2 Gunn, Frances 1 Herzenstein, Michal 1 Hoeffler, Steve 1 Lee, YoungHee 1 Park, Jungkun 1 Shim, Scott 1
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Published in...
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Journal of Open Innovation: Technology, Market, and Complexity 1 Journal of consumer psychology : JCP : the official journal of the Society for Consumer Psychology 1 Journal of open innovation : technology, market, and complexity 1 Journal of retailing and consumer services 1
Source
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ECONIS (ZBW) 3 EconStor 1
Showing 1 - 4 of 4
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Strategies for marketing really new products to the mass market: A text mining-based case study of virtual reality games
Ho, Jeffrey C. F.; Zhang, Xinzhi - In: Journal of Open Innovation: Technology, Market, and … 6 (2020) 1, pp. 1-14
This paper reports on a text mining-based case study aimed at determining how virtual reality (VR) games, as examples of really new products (RNPs), market themselves when they are introduced to the mass market. The goal was to examine the marketing foci of RNPs and any subsequent changes over...
Persistent link: https://www.econbiz.de/10012620330
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Cover Image
Strategies for marketing really new products to the mass market : a text mining-based case study of virtual reality games
Ho, Jeffrey C. F.; Zhang, Xinzhi - In: Journal of open innovation : technology, market, and … 6 (2020) 1/1, pp. 1-14
This paper reports on a text mining-based case study aimed at determining how virtual reality (VR) games, as examples of really new products (RNPs), market themselves when they are introduced to the mass market. The goal was to examine the marketing foci of RNPs and any subsequent changes over...
Persistent link: https://www.econbiz.de/10012214698
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Cover Image
Of clouds and zombies : how and when analogical learning improves evaluations of really new products
Herzenstein, Michal; Hoeffler, Steve - In: Journal of consumer psychology : JCP : the official … 26 (2016) 4, pp. 550-557
Persistent link: https://www.econbiz.de/10011597881
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Cover Image
Consumer acceptance of a revolutionary technology-driven product : the role of adoption in the industrial design development
Park, Jungkun; Gunn, Frances; Lee, YoungHee; Shim, Scott - In: Journal of retailing and consumer services 26 (2015), pp. 115-124
Persistent link: https://www.econbiz.de/10011348314
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