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  • Search: subject:"sequential art"
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Year of publication
Subject
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Comics Arts Education 3 Comics/Sequential Art 3 Game Concepts 3 ICT 3 Ludology 3 Mass media 3 Social Capital 3 Stereotypes and Prejudice 3 Technoculture 3 Theory of Network & Participation Culture 3 User-Generated Content 3 Video Games 3 e-learning 3 serious games 3 Leisure Industries 2 games industry 2 Branża Gier 1 Gry Komputerowe 1 Kapitał Społeczny 1 Ludologia 1 Sztuka Komiksowa 1
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Online availability
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Free 3
Type of publication
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Article 2 Book / Working Paper 1
Type of publication (narrower categories)
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Book Part 1
Language
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Undetermined 2 Polish 1
Author
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Klimczuk, Andrzej 3
Institution
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Volkswirtschaftliche Fakultät, Ludwig-Maximilians-Universität München 1
Published in...
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COntextual MIX. Through Graphic Stories to Analyses of Contemporary Culture, Poznańskie Towarzystwo Przyjaciół Nauk, Poznań 2011 1 EconStor Open Access Articles 1 MPRA Paper 1
Source
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RePEc 2 EconStor 1
Showing 1 - 3 of 3
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Gry komputerowe i branża gier a sztuka komiksowa
Klimczuk, Andrzej - In: COntextual MIX. Through Graphic Stories to Analyses of …, (pp. 373-384). 2011
Growth in popularity of computer (video) games is a noticeable change in recent years. Electronic entertainment increasingly engages the wider society and reaches to new audiences by offering them satisfy of wide variety of needs and aspirations. As a mass media games not only provide...
Persistent link: https://www.econbiz.de/10010333101
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Gry komputerowe i branża gier a sztuka komiksowa
Klimczuk, Andrzej - Volkswirtschaftliche Fakultät, … - 2011
Growth in popularity of computer (video) games is a noticeable change in recent years. Electronic entertainment increasingly engages the wider society and reaches to new audiences by offering them satisfy of wide variety of needs and aspirations. As a mass media games not only provide...
Persistent link: https://www.econbiz.de/10011260488
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Cover Image
Gry komputerowe i branża gier a sztuka komiksowa
Klimczuk, Andrzej - In: EconStor Open Access Articles (2011), pp. 385-396
Growth in popularity of computer (video) games is a noticeable change in recent years. Electronic entertainment increasingly engages the wider society and reaches to new audiences by offering them satisfy of wide variety of needs and aspirations. As a mass media games not only provide...
Persistent link: https://www.econbiz.de/10010980999
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