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Subject
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Virtual reality 5 Virtuelle Realität 5 Computerspiel 4 Consumer behaviour 4 Konsumentenverhalten 4 Social Web 4 Social web 4 Video game 4 Virtual items 4 Game theory 2 Online retailing 2 Online-Handel 2 Purchase intention 2 Spieltheorie 2 virtual items 2 Alternative investments 1 Classification 1 Community commitment 1 Deindividuation 1 Diversification 1 Embodiment 1 Free items 1 Fun 1 Hedonic adaptation 1 Hedonic price index 1 Hedonischer Preisindex 1 Internet 1 Internet marketing 1 Inventory model 1 Kaufentscheidung 1 Klassifikation 1 Lagerhaltungsmodell 1 Lagermanagement 1 Metaverse 1 Mobile Anwendung 1 Mobile application 1 Mobile communications 1 Mobile game 1 Mobilkommunikation 1 Multi-criteria analysis 1
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Online availability
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Undetermined 5 Free 1
Type of publication
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Article 7
Type of publication (narrower categories)
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Article in journal 7 Aufsatz in Zeitschrift 7
Language
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English 7
Author
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Ahn, Suhyoung 1 Chen, Jin-xiao 1 He, Qiao-Chu 1 Huang, Yunhui 1 Jang, Moonkyoung 1 Jin, Byoungho 1 Lee, Rumi 1 Lim, Kai Hin 1 Lin, Zhijie 1 Mouline, Jean-Pierre 1 Reichenbach, Felix 1 Reiter, Alan 1 Seo, Hyesim 1 Vrontis, Demetris 1 Yildiz, Hélène 1 Yoo, Byungjoon 1
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Published in...
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Finance research letters 1 Information systems and e-business management : ISeB 1 Information systems research : ISR 1 International journal of production economics 1 International journal of production research 1 Journal of business research : JBR 1 Technological forecasting and social change : an international journal 1
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Source
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ECONIS (ZBW) 7
Showing 1 - 7 of 7
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Skin in the game : the returns of digital assets from computer games
Reichenbach, Felix - In: Finance research letters 83 (2025), pp. 1-12
Persistent link: https://www.econbiz.de/10015551316
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Why do people interact and buy in the Metaverse? : self-Expansion perspectives and the impact of hedonic adaptation
Ahn, Suhyoung; Jin, Byoungho; Seo, Hyesim - In: Journal of business research : JBR 175 (2024), pp. 1-12
Persistent link: https://www.econbiz.de/10014549484
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Interacting in virtual reality : when the Proteus effect stimulates 3D MMORPG players to buy
Yildiz, Hélène; Reiter, Alan; Vrontis, Demetris; … - In: Technological forecasting and social change : an … 201 (2024), pp. 1-14
Persistent link: https://www.econbiz.de/10015581868
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Does fun or freebie increase in-app purchase? : analyzing effects of enjoyment and item experience intention to purchase mobile game contents
Jang, Moonkyoung; Lee, Rumi; Yoo, Byungjoon - In: Information systems and e-business management : ISeB 19 (2021) 2, pp. 439-457
Persistent link: https://www.econbiz.de/10012616916
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Leveraging the numerosity effect to influence perceived expensiveness of virtual items
Huang, Yunhui; Lim, Kai Hin; Lin, Zhijie - In: Information systems research : ISR 32 (2021) 1, pp. 93-114
Persistent link: https://www.econbiz.de/10012594181
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Virtual items trade in online social games
He, Qiao-Chu - In: International journal of production economics 187 (2017), pp. 1-14
Persistent link: https://www.econbiz.de/10011705010
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Multiple criteria ABC inventory classification using two virtual items
Chen, Jin-xiao - In: International journal of production research 50 (2012) 6, pp. 1702-1713
Persistent link: https://www.econbiz.de/10009562909
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