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subject:"Netzwerkökonomik"
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Search: subject_exact:"Computerspieleindustrie"
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Netzwerkökonomik
Computerspieleindustrie
110
Video game industry
108
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51
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15
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Handbook of research on information architecture and management in modern organizations
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ECONIS (ZBW)
6
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1
eSport, Netzwerkeffekte und Lindahl-Preise
Sauer, Annika
-
2019
Persistent link: https://www.econbiz.de/10012028312
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2
eSport, Netzwerkeffekte und Lindahl-Preise
Sauer, Annika
-
2019
Videospiele und eSport im sportökonomischen Kontext -- Netzwerkeffekte und Risikofaktoren des Free-to-Play -- Free-to-Play als Anwendungsbeispiel für Lindahl-Preise -- Crowdfunding und der Contributed Prize Pool in Dota 2
Persistent link: https://www.econbiz.de/10012402296
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3
Regional innovation systems and revolutionary business modelling : the network-based innovation model
Soeiro, Filipe Castro
- In:
Handbook of research on information architecture and …
,
(pp. 237-255)
.
2015
Persistent link: https://www.econbiz.de/10011410506
Saved in:
4
In-house publishing and competition in the video game industry
Thomes, Tim Paul
- In:
Information economics and policy : IEP
32
(
2015
),
pp. 46-57
Persistent link: https://www.econbiz.de/10011574983
Saved in:
5
Vertical integration and exclusivity in platform and two-sided markets
Lee, Robin S.
- In:
The American economic review
103
(
2013
)
7
,
pp. 2960-3000
Persistent link: https://www.econbiz.de/10010246491
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6
Why quality may not always win : the impact of product generation life cycles on quality and network effects in high-tech markets
Gretz, Richard T.
;
Basuroy, Suman
- In:
Journal of retailing
89
(
2013
)
3
,
pp. 281-300
Persistent link: https://www.econbiz.de/10009781854
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