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~type_genre:"Aufsatz in Zeitschrift"
~subject:"Computerspiel"
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IEEE transactions on engineering management : EM
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International journal of industrial organization
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Journal of knowledge-based innovation in China
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ECONIS (ZBW)
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The strength of direct ties : evidence from the electronic game industry
Claussen, Jörg
;
Falck, Oliver
;
Grohsjean, Thorsten
- In:
International journal of industrial organization
30
(
2012
)
2
,
pp. 223-230
Persistent link: https://www.econbiz.de/10009550239
Saved in:
2
Analyzing pricing strategies for online services with network effects
Pang, Min-seok
;
Etzion, Hila
- In:
Information systems research : ISR
23
(
2012
)
4
,
pp. 1364-1377
Persistent link: https://www.econbiz.de/10009718035
Saved in:
3
Innovation in virtual networks : evidence from the Chinese online game industry
Hu, Yimei
;
Sørensen, Olav Jull
- In:
Journal of knowledge-based innovation in China
3
(
2011
)
3
,
pp. 198-215
Persistent link: https://www.econbiz.de/10009384199
Saved in:
4
Indirect network effects and platform dominance in the video game industry : a network perspective
Srinivasan, Arati
;
Venkatraman, N.
- In:
IEEE transactions on engineering management : EM
57
(
2010
)
4
,
pp. 661-673
Persistent link: https://www.econbiz.de/10008737674
Saved in:
5
Analysis of strategic alliance management : lessons from the failure of Korean and Japanese licensed games in China
Ren, Qun
;
Hardwick, Philip
- In:
International journal of Chinese culture and management …
2
(
2009
)
1
,
pp. 1-14
Persistent link: https://www.econbiz.de/10003849728
Saved in:
6
Computer game businesses in Thailand : the art of business experience
Techavimol, Pawana
- In:
Paradigm : the journal of Institute of Management Technology
11
(
2007
)
1
,
pp. 74-83
Persistent link: https://www.econbiz.de/10003629911
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