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Utilizing gamification in servicescapes for improved consumer engagement
Helmefalk, Miralem
(
ed.
);
Marcusson, Leif
(
ed.
)
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2020
Persistent link: https://www.econbiz.de/10012126223
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Emergence of cross-innovation systems : audiovisual industries co-innovating with education, health care and tourism
Ibrus, Indrek
(
ed.
)
-
2019
-
First edition
Persistent link: https://www.econbiz.de/10012035590
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3
Loyalty 3.0 : how big data and gamification are revolutionizing customer and employee engagement
Paharia, Rajat
-
2013
Persistent link: https://www.econbiz.de/10009769925
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