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~subject:"Consumer behaviour"
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Consumer behaviour
Computerspiel
7
Video game
7
Asymmetric information
2
Asymmetrische Information
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Computerspieleindustrie
2
Konsumentenverhalten
2
Signalling
2
Video game industry
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Welt
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World
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Betriebssystem
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Competition
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Cultural goods
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Cultural sociology
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Economics of leisure
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Freizeitwirtschaft
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Freizeitökonomie
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Fuzzy sets
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Fuzzy-Set-Theorie
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Information Asymmetry
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Interactions
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Japan
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Kaufkraftparität
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Kultursoziologie
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Leisure industries
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Multiple regression analysis
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Operating system
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Preferences
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Product quality
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Produktqualität
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Präferenztheorie
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Purchasing power parity
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Qualitative Comparative Analysis
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Regression analysis
1
Regressionsanalyse
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Sales
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Satisfaction
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Signaling Theory
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Cox, Joe
Sreejesh, S.
8
Vashisht, Devika
7
Dwyer, Brendan
6
Dwivedi, Yogesh Kumar
5
Buchanan-Oliver, Margo
4
Ghosh, Tathagata
4
Kim, Yongjae
4
Seo, Yuri
4
Bellman, Steven
3
Borowiecki, Karol Jan
3
Drayer, Joris
3
Evans, Nathaniel J.
3
Hwang, Yongjin
3
Kaimann, Daniel
3
Khosrowpour, Mehdi
3
Kim, Sang Jin
3
Ko, Yong Jae
3
Badrinarayanan, Vishag A.
2
Barnes, Stuart
2
Barsky, Jonathan
2
Bassiouni, Dina H.
2
Cauberghe, Veroline
2
Choi, Jeonghye
2
Chovancová, Miloslava
2
Dardis, Frank E.
2
Davis, Robert
2
Denegri-Knott, Janice
2
Dens, Nathalie
2
Fam, Kim Shyan
2
Flavián Blanco, Carlos
2
Gandhi, Ashvin
2
Giuliano, Paola
2
Goli, Mahendar
2
Guan, Eric
2
Guo, Yue
2
Hackley, Christopher E.
2
Harviainen, J. Tuomas
2
Haziri, Fortesa
2
Hennig-Thurau, Thorsten
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ECONIS (ZBW)
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Identifying preferences and heterogeneity of consumers in multiplayer video games
Kaimann, Daniel
;
Maraun, Nadja
;
Cox, Joe
-
2016
Persistent link: https://www.econbiz.de/10011458157
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2
The signaling effect of critics : evidence from a market for experience goods
Cox, Joe
;
Kaimann, Daniel
-
2013
Persistent link: https://www.econbiz.de/10010194473
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