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~subject:"Consumer behaviour"
~subject:"Innovation"
~type_genre:"Fallstudie"
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Business organizations and collaborative web : practices, strategies and patterns
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Information systems : crossroads for organization, management, accounting and engineering : ItAIS: the Italian Association for Information Systems
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Virtuelle Güter in Computerspielen : Grundlagen, Konsum und Wirkungen von Games
Frieling, Jens
-
2017
Persistent link: https://www.econbiz.de/10011592776
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2
Communities of practice and practice preservation : a case study
Schiavone, Francesco
;
Agrifoglio, Rocco
- In:
Information systems : crossroads for organization, …
,
(pp. 331-338)
.
2012
Persistent link: https://www.econbiz.de/10009577628
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3
Applying game mechanisms to idea competitions
Birke, Florian
;
Witt, Maximilian
;
Robra-Bissantz, Susanne
- In:
Business organizations and collaborative web : …
,
(pp. 144-162)
.
2011
Persistent link: https://www.econbiz.de/10009388263
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