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~person:"Bouncken, Ricarda B."
~person:"Storz, Cornelia"
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Bouncken, Ricarda B.
Storz, Cornelia
Sreejesh, S.
9
Vashisht, Devika
7
Dwivedi, Yogesh Kumar
6
Harviainen, J. Tuomas
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Ohkita, Kenichi
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Ozuem, Wilson
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Innovation in Japan : emerging patterns, enduring myths
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Interkulturelle Kooperation : wissenschaftliche Jahrestagung der Gesellschaft für Wirtschafts- und Sozialkybernetik vom 6. und 7. Oktober 2005 in Greifswald
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Medienwirtschaft : MW ; Perspektiven der digitalen Transformation
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The Entrepreneurship-Innovation-Marketing Interface : proceedings of the Symposium, Karlsruhe
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1
Bounded careers in creative industries : surprising patterns in video games
Casper, Steven
;
Storz, Cornelia
- In:
Industry and innovation
24
(
2017
)
3
,
pp. 213-248
Persistent link: https://www.econbiz.de/10011749597
Saved in:
2
Mobility and innovation : a cross-country comparison in the video games industry
Storz, Cornelia
;
Riboldazzi, Federico
;
John, Moritz
- In:
Research policy : policy, management and economic …
44
(
2015
)
1
,
pp. 121-137
Persistent link: https://www.econbiz.de/10011317972
Saved in:
3
Sources and processes of change : the case of the game software industry
Storz, Cornelia
- In:
Japan's politics and economy : perspectives on change
,
(pp. 182-199)
.
2010
Persistent link: https://www.econbiz.de/10003921693
Saved in:
4
Innovation, institutions and entrepreneurs : the case of "cool Japan"
Storz, Cornelia
- In:
Innovation in Japan : emerging patterns, enduring myths
,
(pp. 115-138)
.
2009
Persistent link: https://www.econbiz.de/10003769276
Saved in:
5
Dynamics in innovation systems : evidence from Japan's game software industry
Storz, Cornelia
- In:
Research policy : policy, management and economic …
37
(
2008
)
9
,
pp. 1480-1491
Persistent link: https://www.econbiz.de/10003795329
Saved in:
6
Innovation, institutions and entrepreneurs : the case of "cool Japan"
Storz, Cornelia
- In:
Asia Pacific business review
14
(
2008
)
3
,
pp. 401-424
Persistent link: https://www.econbiz.de/10003748710
Saved in:
7
Machtumkehr in Projektnetzwerken der Computer- und Videospielindustrie
Bouncken, Ricarda B.
;
Müller-Lietzkow, Jörg
- In:
Kooperation und Konkurrenz
,
(pp. 75-120)
.
2007
Persistent link: https://www.econbiz.de/10003506166
Saved in:
8
Vertikale Erweiterung der Wertschöpfungskette : das zweischneidige Schwert der Zusammenarbeit der Filmwirtschaft mit der Computer- und Videospielindustrie
Müller-Lietzkow, Jörg
;
Bouncken, Ricarda B.
- In:
Medienwirtschaft : MW ; Perspektiven der digitalen …
3
(
2006
)
2
,
pp. 6-19
Persistent link: https://www.econbiz.de/10003338045
Saved in:
9
Inertia in Japanese organizations? : Institutionen in der Genese der japanischen Spielsoftware
Storz, Cornelia
- In:
Japan aktuell : journal of current Japanese affairs
14
(
2006
)
6
,
pp. 3-40
Persistent link: https://www.econbiz.de/10003398093
Saved in:
10
Internationalisierung in der Computer- und Videospielindustrie : Erfolg durch interkulturelle Teams?
Müller-Lietzkow, Jörg
;
Bouncken, Ricarda B.
- In:
Interkulturelle Kooperation : wissenschaftliche …
,
(pp. 227-239)
.
2006
Persistent link: https://www.econbiz.de/10003484656
Saved in:
11
Pfadabhängigkeit und Pfadgenese : die japanische Spieleindustrie
Storz, Cornelia
- In:
Herausforderung Ostasien
,
(pp. 69-86)
.
2006
Persistent link: https://www.econbiz.de/10003329440
Saved in:
12
Collaboration for innovation : a case-study in the entertainment-industry
Bouncken, Ricarda B.
- In:
The Entrepreneurship-Innovation-Marketing Interface : …
,
(pp. 307-324)
.
2005
Persistent link: https://www.econbiz.de/10002684734
Saved in:
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