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~type_genre:"Aufsatz im Buch"
~subject:"Software industry"
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Search: subject_exact:"Personal computer game"
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Software industry
Computerspiel
245
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245
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27
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25
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25
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23
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23
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Menez, Raphael
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Rossi, Matti
2
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2
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2
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Pak, Sŏng-jo
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Spielend die Zukunft gewinnen : Wachstumsmarkt elektronische Spiele
2
Challenge social innovation : potentials for business, social entrepreneurship, welfare and civil society
1
Consumers@work : zum neuen Verhältnis von Unternehmen und Usern im Web 2.0
1
Europe - North Korea : between humanitarism and business?
1
Herausforderung Ostasien
1
Innovation in Japan : emerging patterns, enduring myths
1
Internationalisierung: Gestaltungschancen statt Globalisierungsschicksal
1
Japan's politics and economy : perspectives on change
1
Managing business in a multi-channel world : success factors for e-business
1
The Second International Conference on Mobile Business : m>Business 2003 ; [Die Konferenz "m>Business" fand vom 23. bis 24. Juni 2003 in Wien statt]
1
The interrelationship of business and communication
1
Virtual worlds and e-commerce : technologies and applications for building customer relationships
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Open Innovation und die betriebliche Integration von Internetnutzern
Menez, Raphael
;
Kahnert, Daniel
;
Blättel-Mink, Birgit
- In:
Consumers@work : zum neuen Verhältnis von Unternehmen …
,
(pp. 22-52)
.
2012
Persistent link: https://www.econbiz.de/10009626441
Saved in:
2
Coordination and motivation of customer contribution as social innovation : the case of Crytek
Kahnert, Daniel
;
Menez, Raphael
;
Blättel-Mink, Birgit
- In:
Challenge social innovation : potentials for business, …
,
(pp. 293-306)
.
2012
Persistent link: https://www.econbiz.de/10009690887
Saved in:
3
Convergence of online gaming and e-commerce
Harwood, Tracy
- In:
Virtual worlds and e-commerce : technologies and …
,
(pp. 61-89)
.
2011
Persistent link: https://www.econbiz.de/10008746285
Saved in:
4
Software and animation in North Korea : EU firms' activities, Korea Computer Centre Europe and Nosotek JV Company and EU's Route to DPRK
Pak, Sŏng-jo
- In:
Europe - North Korea : between humanitarism and business?
,
(pp. 277-305)
.
2010
Persistent link: https://www.econbiz.de/10008648186
Saved in:
5
Sources and processes of change : the case of the game software industry
Storz, Cornelia
- In:
Japan's politics and economy : perspectives on change
,
(pp. 182-199)
.
2010
Persistent link: https://www.econbiz.de/10003921693
Saved in:
6
Outsourcing in the animation industry
Gajjala, Venkataramana
- In:
The interrelationship of business and communication
,
(pp. 473-484)
.
2010
Persistent link: https://www.econbiz.de/10003948532
Saved in:
7
Innovation, institutions and entrepreneurs : the case of "cool Japan"
Storz, Cornelia
- In:
Innovation in Japan : emerging patterns, enduring myths
,
(pp. 115-138)
.
2009
Persistent link: https://www.econbiz.de/10003769276
Saved in:
8
Zwischen nationalen Institutionen und internationalen Prozessketten : die Computerspielebranche in Deutschland, Schweden und Polen
Teipen, Christina
- In:
Internationalisierung: Gestaltungschancen statt …
,
(pp. 105-133)
.
2009
Persistent link: https://www.econbiz.de/10003901928
Saved in:
9
Elektronische Spiele : Wachstumsmarkt mit großer Wertschöpfung
Wolters, Olaf
- In:
Spielend die Zukunft gewinnen : Wachstumsmarkt …
,
(pp. 25-36)
.
2008
Persistent link: https://www.econbiz.de/10003710391
Saved in:
10
Spiel-Entwicklung und Technologie
Reichart, Stephan
- In:
Spielend die Zukunft gewinnen : Wachstumsmarkt …
,
(pp. 91-99)
.
2008
Persistent link: https://www.econbiz.de/10003710442
Saved in:
11
Channel choices and revenue logics of software companies developing mobile games
Rajala, Risto
;
Rossi, Matti
;
Tuunainen, Virpi Kristiina
; …
- In:
Managing business in a multi-channel world : success …
,
(pp. 220-234)
.
2005
Persistent link: https://www.econbiz.de/10003121070
Saved in:
12
Pfadabhängigkeit und Pfadgenese : die japanische Spieleindustrie
Storz, Cornelia
- In:
Herausforderung Ostasien
,
(pp. 69-86)
.
2006
Persistent link: https://www.econbiz.de/10003329440
Saved in:
13
Revenue logics of software companies developing mobile games
Rajala, Risto
;
Rossi, Matti
;
Tuunainen, Virpi Kristiina
; …
- In:
The Second International Conference on Mobile Business …
,
(pp. 417-426)
.
2003
Persistent link: https://www.econbiz.de/10003626207
Saved in:
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