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isPartOf:"Research policy : policy, management and economic studies of science, technology and innovation"
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Computerspiel
9
Video game
9
Innovation
5
Innovation management
2
Innovationsmanagement
2
Japan
2
Technischer Fortschritt
2
Technological change
2
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1
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1
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Computer games industry
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Consumer behaviour
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Storz, Cornelia
2
Aoyama, Yuko
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Broekhuizen, Thijs L. J.
1
Claussen, Jörg
1
De Vaan, Mathijs
1
DeFillippi, Robert
1
Ebbing, Tobias
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Essling, Christian
1
Grantham, Andrew
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Izushi, Hiro
1
John, Moritz
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Khoshbash, Mostafa
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Kretschmer, Tobias
1
Lampel, Joseph
1
Lüthje, Christian
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Miremadi, Iman
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Riboldazzi, Federico
1
Rietveld, Joost
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Saeedian, MohammadMahdi
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Research policy : policy, management and economic studies of science, technology and innovation
Journal of business research : JBR
28
Journal of advertising : official publication of the American Academy of Advertising
24
Technological forecasting & social change : an international journal
21
Journal of consumer behaviour : an international research review
16
Computer games as educational and management tools : uses and approaches
14
International journal of advertising : the quarterly review of marketing communications
14
Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation
13
Young consumers : insight and ideas for responsible marketers
13
The business of gamification : a critical analysis
12
Journal of retailing and consumer services
11
Journal of sport management : the official journal of the North American Society of Sport Management
11
Transforming gaming and computer simulation technologies across industries
11
Psychology & marketing
10
Sport marketing quarterly : preferred journal of the Sport Marketing Association
10
SpringerLink / Bücher
10
Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group
9
Journal of marketing communications
9
Information systems research : ISR
8
Medienwirtschaft : MW ; Perspektiven der digitalen Transformation
8
Research
8
Spielend die Zukunft gewinnen : Wachstumsmarkt elektronische Spiele
8
Springer eBook Collection
8
International journal of e-business research : an official publication of the Information Resources Management Association
7
International journal of research in marketing : IJRM ; official journal of the European Marketing Academy
7
Journal of management information systems : JMIS
7
Management science : journal of the Institute for Operations Research and the Management Sciences
7
Neo-simulation and gaming toward active learning
7
Creativity and innovation management
6
Journal of advertising research
6
The journal of media economics
6
Application of gaming in new media marketing
5
Discussion papers / CEPR
5
ERIM report series research in management
5
Electronic commerce research
5
European Sport management quarterly : ESMQ
5
International journal of electronic commerce : IJEC
5
International journal of innovation management
5
International journal of sports marketing & sponsorship
5
International journal on media management : JMM
5
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ECONIS (ZBW)
9
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1
Fostering generativity in platform ecosystems : how open innovation and complexity interact to influence platform adoption
Miremadi, Iman
;
Khoshbash, Mostafa
;
Saeedian, MohammadMahdi
- In:
Research policy : policy, management and economic …
52
(
2023
)
6
,
pp. 1-20
Persistent link: https://www.econbiz.de/10014318156
Saved in:
2
Pricing decisions of consumer innovators
Ebbing, Tobias
;
Lüthje, Christian
- In:
Research policy : policy, management and economic …
50
(
2021
)
8
,
pp. 1-13
Persistent link: https://www.econbiz.de/10012698799
Saved in:
3
When less can be more - setting technology levels in complementary goods markets
Claussen, Jörg
;
Essling, Christian
;
Kretschmer, Tobias
- In:
Research policy : policy, management and economic …
44
(
2015
)
2
,
pp. 328-339
Persistent link: https://www.econbiz.de/10011333072
Saved in:
4
Mobility and innovation : a cross-country comparison in the video games industry
Storz, Cornelia
;
Riboldazzi, Federico
;
John, Moritz
- In:
Research policy : policy, management and economic …
44
(
2015
)
1
,
pp. 121-137
Persistent link: https://www.econbiz.de/10011317972
Saved in:
5
Interfirm networks in periods of technological turbulence and stability
De Vaan, Mathijs
- In:
Research policy : policy, management and economic …
43
(
2014
)
10
,
pp. 1666-1680
Persistent link: https://www.econbiz.de/10010492748
Saved in:
6
New horizons or a strategic mirage? : artist-led-distribution versus alliance strategy in the video game industry
Broekhuizen, Thijs L. J.
;
Lampel, Joseph
;
Rietveld, Joost
- In:
Research policy : policy, management and economic …
42
(
2013
)
4
,
pp. 954-964
Persistent link: https://www.econbiz.de/10009744259
Saved in:
7
Dynamics in innovation systems : evidence from Japan's game software industry
Storz, Cornelia
- In:
Research policy : policy, management and economic …
37
(
2008
)
9
,
pp. 1480-1491
Persistent link: https://www.econbiz.de/10003795329
Saved in:
8
A bridge over troubled waters : bridging organisations and entrepreneurial opportunities in emerging sectors
Sapsed, Jonathan
;
Grantham, Andrew
;
DeFillippi, Robert
- In:
Research policy : policy, management and economic …
36
(
2007
)
9
,
pp. 1314-1334
Persistent link: https://www.econbiz.de/10003577142
Saved in:
9
Hardware gimmick or cultural innovation? : Technological, cultural, and social foundations of the Japanese video game industry
Aoyama, Yuko
;
Izushi, Hiro
- In:
Research policy : policy, management and economic …
32
(
2003
)
3
,
pp. 423-444
Persistent link: https://www.econbiz.de/10001734766
Saved in:
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