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, by incorporating the conditional value at risk (CVaR), the risk induced by uncertain demand is explicitly considered. The …
Persistent link: https://www.econbiz.de/10014325736
Harris, Reny, and Robson (1995) added a public randomization device to dynamic games with almost perfect information to ensure existence of subgame perfect equilibria (SPE). We show that when Nature's moves are atomless in the original game, public randomization does not enlarge the set of SPE...
Persistent link: https://www.econbiz.de/10012806463
Persistent link: https://www.econbiz.de/10009689386
Purpose - In real life, we only know the consequences of each possible action with some uncertainty. A typical example is interval uncertainty, when we only know the lower and upper bounds on the expected gain. A usual way to compare such interval-valued alternatives is to use the...
Persistent link: https://www.econbiz.de/10012515123
The long-term evolution of multi agent multi criteria decision making (MCDM) and to obtain sustainable decision a novel methodology is proposed based on evolutionary game theory. In this paper multi agent MCDM is represented as an evolutionary game and the evolutionary strategies are defined as...
Persistent link: https://www.econbiz.de/10012174735
In security games, the defender often has to predict the attacker's behavior based on some observed attack data. However, a clever attacker can intentionally change its behavior to mislead the defender's learning, leading to an ineffective defense strategy. This paper investigates the attacker's...
Persistent link: https://www.econbiz.de/10014418201
In this work, we study a class of stationary mean-field games of singular stochastic control under model uncertainty. The representative agent adjusts the dynamics of an Itô-diffusion via onesided singular stochastic control, aiming to maximize a long-term average expected profit criterion. The...
Persistent link: https://www.econbiz.de/10015405879
I consider a class of dynamic Bayesian games in which types evolve stochastically according to a first-order Markov process on a continuous type space. Types are privately informed, but they become public together with actions when payoffs are obtained, resulting in a delayed information...
Persistent link: https://www.econbiz.de/10015271402
This paper uses the framework of stochastic games to propose a model of emotions in repeated interactions. An emotional player can be in either a friendly, a neutral, or a hostile state of mind. The player transitions between the states of mind as a response to observed actions taken by the...
Persistent link: https://www.econbiz.de/10012432312