Showing 1 - 10 of 1,167
Electronic learning (E-learning) is an innovative learning tool that provides an opportunity for technology-driven distance teaching. E-learning not only enhances learning quality, but it has also become the only medium of learning during the COVID-19 pandemic, when people have been forced to...
Persistent link: https://www.econbiz.de/10012694923
The quality of online education is of interest to universities around the world. Only high quality and cyclical evaluation are the conditions for obtaining students' satisfaction with this form of education. In the pandemic era, digital dissemination and open education have become a special...
Persistent link: https://www.econbiz.de/10012805559
This research aimed to identify and understand the key factors influencing the effectiveness of online learning, with a specific focus on accounting courses. To achieve this goal, the study relied on the assessments and perceptions of students in the accounting department engaged in online...
Persistent link: https://www.econbiz.de/10014480054
professional implication for determining the model of consumer loyalty and the internet generation (iGen) in mobile communication …
Persistent link: https://www.econbiz.de/10014371908
Persistent link: https://www.econbiz.de/10012217304
Globalization, technological development and a dynamic business environment influence the change of customer information demands. It becomes vital for organizations to find out the customer demand change and discover technological solutions to satisfy these demands. One of these technologies is...
Persistent link: https://www.econbiz.de/10012506166
Purpose - This study aims to understand if an online dating app is considered an acceptable channel to conduct advertising activities and understand the differences between Generations X, Y and Z for such acceptance. Design/methodology/approach - A total of 411 Tinder users' reactions were...
Persistent link: https://www.econbiz.de/10012821997
Manuscript type: Research Paper. Research Aims: The Freemium business model is becoming increasingly prominent in the current digital economy. In the mobile game market, total revenue from free to download apps is overtaking those from paid apps. The purpose of this article is to propose a...
Persistent link: https://www.econbiz.de/10012886850
Persistent link: https://www.econbiz.de/10014388656
The purpose of this study is to investigate the impact of customer immersive experience on attitude and adoption intention toward mobile augmented reality applications (MAR apps). This paper also examines the moderating role of technology anxiety on the relationship between immersive experience...
Persistent link: https://www.econbiz.de/10014429139