Showing 1 - 10 of 290
Persistent link: https://www.econbiz.de/10011335163
Experimental evidence suggests that agents in social dilemmas have belief-dependent, other-regarding preferences. But in experimental games such preferences cannot be common knowledge, because subjects play with anonymous co-players. We address this issue theoretically and experimentally in the...
Persistent link: https://www.econbiz.de/10011262937
Frustration, anger, and aggression have important consequences for economic and social behavior, concerning for example monopoly pricing, contracting, bargaining, tra¢ c safety, violence, and politics. Drawing on insights from psychology, we develop a formal approach to exploring how...
Persistent link: https://www.econbiz.de/10011184270
Our recent research emphasizes the importance of information feedback in situations of recurrent decisions and strategic interaction, showing how it affects the uncertainty that underlies selfconfi?rming equilibrium. Here we discuss in detail the properties of such a key feature of recurrent...
Persistent link: https://www.econbiz.de/10010900767
Gneezy (2005) reports evidence indicating that in some settings people do not like to lie. In many other situations people do not suffer when they lie. We argue that the theory of simple guilt can accommodate these observations.
Persistent link: https://www.econbiz.de/10010856748
In a decision problem under uncertainty, a decision maker considers a set of alternative actions whose consequences depend on uncertain factors outside his control. Following Luce and Raiffa (1957), we adopt a natural representation of such situation that takes as primitives a set of conceivable...
Persistent link: https://www.econbiz.de/10010856755
An action is justi?fiable if it is a best reply to some belief. We show that higher ambiguity aversion enlarges the set of justifi?able actions.
Persistent link: https://www.econbiz.de/10010936515
This paper studies the case where a game is played in a particular context. The context influences what beliefs players hold. As such, it may affect forward induction reasoning: If players rule out specific beliefs, they may not be able to rationalize observed behavior. The effects are not...
Persistent link: https://www.econbiz.de/10005041826
We propose to bring together two conceptually complementary ideas: (1) selfconfi?rming equilibrium (SCE): at a rest point of learning dynamics in a game played recurrently, agents best respond to confi?rmed beliefs, i.e. beliefs consistent with the evidence they accumulate, and (2) ambiguity...
Persistent link: https://www.econbiz.de/10009393236
Interactive epistemology in dynamic games studies forms of strategic reasoning like backward induction and forward induction by formally representing the players' beliefs about each other, conditional on each history. Work on this topic typically relies on epistemic models where states of the...
Persistent link: https://www.econbiz.de/10008799346