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Persistent link: https://www.econbiz.de/10002513199
This paper extends the concepts of proper equilibria, protective behaviour and prudent behaviour to multicriteria games. Three types of proper equilibria based on different types of domination are introduced. It is shown that protective behaviour coincides with prudent behaviour. Possible...
Persistent link: https://www.econbiz.de/10014067775
Persistent link: https://www.econbiz.de/10001692253
Three solution concepts for cooperative games with random payoffs are introduced. These are the marginal value, the dividend value and the selector value. Inspiration for their definitions comes from several equivalent formulations of the Shapley value for cooperative TU games. An example shows...
Persistent link: https://www.econbiz.de/10014144998
A class of non cooperative games characterized by a "congestion effect" is studied, in which there exists a strong Nash equilibrium, and the set of Nash equilibria, the set of strong Nash equilibria and the set of strategy profiles maximizing the potential function coincide. The structure of the...
Persistent link: https://www.econbiz.de/10014087763
Cooperative aspects of multiple criteria decision making with respect to cost allocation in a network will be studied. The vector valued costs of a graph that connects a group of geographically scattered users to a common source have to be distributed among the users. Here a specific class of...
Persistent link: https://www.econbiz.de/10014087559
We provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. As it turns out, a cooperative game is convex if and only if all its marginal games are superadditive, and a monotonic game satisfying the veto player property with...
Persistent link: https://www.econbiz.de/10009452487
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10009452522
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a 'dualize and restrict' procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10010272559
This paper focuses on two characterizations of convex interval games using the notions of superadditivity and exactness, respectively. We also relate big boss interval games with concave interval games and obtain characterizations of big boss interval games in terms of subadditivity and exactness.
Persistent link: https://www.econbiz.de/10005536989