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In the current modern world, gamification and its innovative methods become one of the primary tools for advanced communication and socialization with users in a variety of sectors - finance, marketing, business training and entertainment (Kapoor et al., 2018). Studying the skills of the game...
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Purpose Based on the comprehensive definition of accounting of Carnegie et al. (2021a, 2021b), this study examines how visual imagery can expand and enhance accountability to stakeholders and create room for more human-centric accounts. This study aims to understand how this use can elucidate...
Persistent link: https://www.econbiz.de/10015353744