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This chapter studies the theory of value of games with infinitely many players.Games with infinitely many players are models of interactions with many players. Often most of the players are individually insignificant, and are effective in the game only via coalitions. At the same time there may...
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I introduce a model of community standards relevant to the judicial determination of obscenity. Standards are defined as subjective judgments restricted only by a simple reasonableness condition. Individual standards are aggregated to form the community standard. Several axioms reflect legal...
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We consider an axiomatic characterization of the plurality rule, which selects the alternative(s) most preferred by the largest number of individuals. We strengthen the characterization result of Yeh [Yeh, C.-H., 2008. An efficiency characterization of plurality rule in collective choice...
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We propose a simple non-cooperative game model in which two fragmented teams compete to increase their performance. The theoretical framework is based on the theory of conflict. We show that, depending on the value of a parameter in the model, the power of the competing teams may be expressed as...
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determinants of alliance formation and the importance of intra-alliance commitments; how dynamic incentives for capital …
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