Showing 1 - 10 of 28
Players of massively multiplayer online role-playing games (MMORPG) frequently select avatars of the opposite gender, a phenomenon known as gender swapping. While this phenomenon is widely recognized, little is known about the underlying reasons. This study thus examines why players use...
Persistent link: https://www.econbiz.de/10011120133
The motivation theory has identified achievement as a critical factor for online game play. However, how achievement induces gamer loyalty (the intention to play a certain game continuously) has not been explored. This study thus used the goal-setting theory to identify two achievement-related...
Persistent link: https://www.econbiz.de/10010630541
Persistent link: https://www.econbiz.de/10014430292
Persistent link: https://www.econbiz.de/10015078506
Persistent link: https://www.econbiz.de/10011654531
Purpose: Online games are prevalent internet applications and are known for satisfying the various needs of users. Nonetheless, little is known about whether online games could be a resort for users encountering workplace frustration. Explaining how workplace frustration and users' need...
Persistent link: https://www.econbiz.de/10012540424
Heavy usage of online games may negatively affect the gamer's health and take a toll on school performance. However, to date, no study has utilized a longitudinal design to identify predictors of heavy usage of online games after a year of play. This study thus refers to relevant theories (e.g.,...
Persistent link: https://www.econbiz.de/10012044287
Purpose: Online reviews are increasingly available for a wide range of products and services in e-commerce. Most consumers rely heavily on online reviews when making purchase decisions, so an important topic is that of understanding what makes some online reviews helpful in the eyes of...
Persistent link: https://www.econbiz.de/10012187988
Purpose: Online gamers form communities and offer game makers various revenue sources. Gamers' continual revenue contributions should depend on their commitment to gaming communities (CGC), where they rely heavily on communication media that carry rich information or provide enhanced media...
Persistent link: https://www.econbiz.de/10012276900
Purpose: Playing exergames may resemble doing conventional exercise and thus has the potential to enhance users’ health. However, no study has yet examined whether and how a need for exercise impacts users’ intention to continuously play exergames, i.e. continuance intention and its...
Persistent link: https://www.econbiz.de/10012276921