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In a Lucas-Phelps island economy, an island has access to many informative signals about demand conditions. Each signal incorporates both public and private information: the correlation of a signal׳s realizations across the economy determines its publicity. If information sources differ in...
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In the context of a "beauty-contest" coordination game (in which pay-offs depend on the quadratic distance of actions from an unobserved state variable and from the average action), players choose how much costly attention to pay to various informative signals. Each signal has an underlying...
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This paper studies collective-action games in which the production of a public good requires teamwork. A leading example is a threshold game in which provision requires the voluntary participation of m out of n players. Quantal-response strategy revisions allow play to move between equilibria in...
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In an evolutionary setting, players are allowed to choose not only their strategies for a particular game but also to some extent with whom they will play. This can lead to complex dynamics. Here, simulations are used to obtain some preliminary conclusions. It is shown that the ability to form...
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