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The class of Construct and Charge (CC-) rules for minimum cost spanning tree (mcst) situations is considered. CC-rules are defined starting from the notion of charge systems, which specify particular allocation protocols rooted on the Kruskal algorithm for computing an mcst. These protocols can...
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In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
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We consider a market situation with two corners. One corner consists of a single seller with one object, and the other corner consists of potential buyers who all want the object. We suppose that the valuations of the object for the different buyers are known by all of them. Then two types of...
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