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Classical power index analysis considers the individual's ability to influence the aggregated group decision by changing its own vote, where all decisions and votes are assumed to be binary. In many practical applications we have more options than either "yes" or "no". Here we generalize three...
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Members of a shareholder meeting or legislative committee have greater or smaller voting power than meets the eye if the nucleolus of the induced majority game differs from the voting weight distribution. We establish a new sufficient condition for the weight and power distributions to be equal,...
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Gvozdeva et al. (Int J Game Theory, doi:<ExternalRef> <RefSource>10.1007/s00182-011-0308-4</RefSource> <RefTarget Address="10.1007/s00182-011-0308-4" TargetType="DOI"/> </ExternalRef>, <CitationRef CitationID="CR17">2013</CitationRef>) have introduced three hierarchies for simple games in order to measure the distance of a given simple game to the class of (roughly) weighted voting games. Their third class <InlineEquation ID="IEq4"> <EquationSource Format="TEX">$${\mathcal {C}}_\alpha $$</EquationSource> <EquationSource Format="MATHML"> <math xmlns:xlink="http://www.w3.org/1999/xlink"> <msub> <mi mathvariant="script">C</mi> <mi mathvariant="italic">α</mi> </msub> </math> </EquationSource> </InlineEquation>...</equationsource></equationsource></inlineequation></citationref></refsource></externalref>
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