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This article investigates the use of Raspberry Pi and Scratch to introduce novice high school students to computer programming during a short interaction. Results show that, with only a four-hour engagement, students show a significant increase in programming self-efficacy. Furthermore, results...
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Purpose: Congruent with the world-wide call to combat global warming concerns within the context of advancements in smart technology, artificial intelligence, robotics, algorithms (STARA), and digitalisation, organisational leaders are being pressured to ensure that talented employees are...
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Purpose: With the rise in public awareness of corporate social responsibility, business leaders are increasingly expected to recognize the needs and demands of multiple stakeholders. There may, however, be unintended consequences of this expectation for organizational managers who engage these...
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Purpose: Knowledge workers live and work in a technology-enabled, push-notification world full of interruptions that create information overload, often requiring these workers to utilize task switching as a mechanism to meet multiple competing tasks' demands. Previous research has examined both...
Persistent link: https://www.econbiz.de/10012640997
Purpose: This study seeks to investigate how leader ability and diverse organisational cultures (OC) act to influence employee creativity in manufacturing organisations. By leveraging the multifaceted nature of the competing values framework (CVF), this study examines the growing deterioration...
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