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experiments that aim to measure the prevalence of interdependent preferences. …
Persistent link: https://www.econbiz.de/10010851352
pure strategies played by non-economists. In contrast to previous experiments in which game theory predictions fail …
Persistent link: https://www.econbiz.de/10010547146
Prez-Castrillo and Wettstein (2002) and Veszteg (2004) propose the use of a multibidding mechanism for situations where agents have to choose a common project. Examples are decisions involving public goods (or public "bads"). We report experimental results to test the practical tractability and...
Persistent link: https://www.econbiz.de/10010547209
points may be behind different choices. Such reasons are coherent with same subjects behavior in other tests and experiments …
Persistent link: https://www.econbiz.de/10010547217
We use subjects actions in modified dictator games to perform a within-subject classification of individuals into four different types of interdependent preferences: Selfish, Social Welfare maximizers, Inequity Averse and Competitive. We elicit beliefs about other subjects actions in the same...
Persistent link: https://www.econbiz.de/10010547252
In the standard model of dynamic interaction, players are assumed to receive public signals according to some exogenous distributions for free. We deviate from this assumption in two directions to consider an aspect of information structure in a more realistic way. We assume that signals are...
Persistent link: https://www.econbiz.de/10005085454
We present a dynamic quantity setting game, where players may continuously adjust their quantity targets, but incur convex adjustment costs when they do so. These costs allow players to use quantity targets as a partial commitment device. We show that the equilibrium path of such a game is...
Persistent link: https://www.econbiz.de/10005090792
When a large number of agents play a game with strategic complementarity, information choices exhibit strategic complementarity as well: If an agent wants to do what others do, then they want to know what others know. Likewise, strategic substitutability in actions produces strategic...
Persistent link: https://www.econbiz.de/10005051204
A fundamental non-stationarity of infinitely repeated games as usually studied is that the length of the history of play gets longer each period. With private actions (and mixed strategies) or private signals, this introduces a particular difficulty with common solution concepts such as...
Persistent link: https://www.econbiz.de/10005051213
We show that the ways incentives can be provided during dynamic interaction depend very crucially on the manner in which players learn information. This conclusion is established in a general stationary environment with noisy public monitoring and frequent actions. The monitoring process can be...
Persistent link: https://www.econbiz.de/10005051223