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This paper offers a noncooperative behaviourally-founded solution of the complete information bargaining problem where two impatient individuals wish to divide a unit pie. We formulate the game in continuous time, with unrestricted timing and content of offers. Reprising experimental work from...
Persistent link: https://www.econbiz.de/10005550878
We introduce a new solution concept for games in extensive form with perfect information: the valuation equilibrium. The moves of each player are partitioned into similarity classes. A valuation of the player is a real valued function on the set of her similarity classes. At each node a player...
Persistent link: https://www.econbiz.de/10005550956
A valuation for a board game is an assignment of numeric values to different states of the board. The valuation reflects the desirability of the states for the player. It can be used by a player to decide on her next move during the play. We assume a myopic player, who chooses a move with the...
Persistent link: https://www.econbiz.de/10005118654