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Experiential learning refers to learning which uses the learner’s experience as a base. This definition implies an active and personal approach to learning. A more operational definition is provided below. While experiential learning has been gaining rapidly in popularity, the evidence on its...
Persistent link: https://www.econbiz.de/10005556510
This paper, forthcoming in Journal of Economic Surveys, provides an elementary, non-technical, survey of auction theory, by introducing and describing some of the critical papers in the subject. (The most important of these are reproduced in a companion book, The Economic Theory of Auctions,...
Persistent link: https://www.econbiz.de/10005413297
Jump bidding is a commonly observed phenomenon that involves bidders in ascending auctions submitting bids higher than required by the auctioneer. Such behavior is typically explained as due to irrationality or to bidders signaling their value. We present field data that suggests such...
Persistent link: https://www.econbiz.de/10005062369
We usually assume increases in supply, allocation by rationing, and exclusion of potential buyers will never raise prices. But all of these activities raise the expected price in an important set of cases when common-value assets are sold. Furthermore, when we make the assumptions needed to rule...
Persistent link: https://www.econbiz.de/10005118642
This is an Invited paper for the World Congress of the Econometric Society held in Seattle in August 2000. We discuss the strong connections between auction theory and "standard" economic theory, and argue that auction-theoretic tools and intuitions can provide useful arguments and insights in a...
Persistent link: https://www.econbiz.de/10005135125
Fictitious play is the classical myopic learning process, and games with strategic complementarities are an important class of games including many economic applications. Knowledge about convergence properties of fictitious play in this class of games is scarce, however. Beyond dominance...
Persistent link: https://www.econbiz.de/10005407536
What modern game theorists describe as 'fictitious play' is not the learning process George W. Brown defined in his 1951 paper. His original version differs in a subtle detail, namely the order of belief updating. In this note we revive Brown's original fictitious play process and demonstrate...
Persistent link: https://www.econbiz.de/10005062395
Fictitious play is the oldest and most studied learning process for games. Since the already classical result for zero-sum games, convergence of beliefs to the set of Nash equilibria has been established for some important classes of games, including weighted potential games, supermodular games...
Persistent link: https://www.econbiz.de/10005550859
It is known that every continuous time fictitious play process approaches equilibrium in every nondegenerate 2x2 and 2x3 game, and it has been conjectured that convergence to equilibrium holds generally for 2xn games. We give a simple geometric proof of this.
Persistent link: https://www.econbiz.de/10005550959
We study search behavior in a generalized "secretary problem" environment in which consumers search sequentially for the best alternative from a known and finite set of multi-attribute alternatives. In contrast to most previous studies, we make no distributional assumptions about the quality of...
Persistent link: https://www.econbiz.de/10005408222