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Behavioral economics provides several motivations for the common observation that agents appear somewhat unwilling to deviate from recent choices: salience, inertia, the formation of habits, the use of rules of thumb, or the locking in on certain modes of behavior due to learning by doing. This...
Persistent link: https://www.econbiz.de/10002640702
We find that contrary to common perception, cooperation as equilibrium of the infinitely repeated discounted prisoner …-discount factor parameter space cooperation equilibria are strictly risk dominated by non-cooperation (according to the Harsanyi … dominance ; Repeated games ; Equilibrium selection ; Cooperation ; Collusion …
Persistent link: https://www.econbiz.de/10001600066
In a strategic game, a curb set [Basu and Weibull, Econ. Letters 36 (1991) 141] is a product set of pure strategies containing all best responses ro every possible belief restricted to this set. Prep sets [Voorneveld, Games Econ. Behav. 48 (2004) 403] relax this condition by only requiring the...
Persistent link: https://www.econbiz.de/10002552658
preferences ; altruism ; fairness …
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A product set of pure strategies is a prep set ("prep" is short for "preparation") if it contains at least one best reply to any consistent belief that a player may have about the strategic behavior of his opponents. Minimal prep sets are shown to exists in a class of strategic games satisfying...
Persistent link: https://www.econbiz.de/10001638116
Norde et al. [Games Econ. Behav. 12 (1996) 219] proved that none of the equilibrium concepts in the literature on equilibrium selection in finite strategic games satisfying existence is consistent. A transition to set-valued solution concepts overcomes the inconsistency problem: there is a...
Persistent link: https://www.econbiz.de/10002622655
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In Young (1993, 1998) agents are recurrently matched to play a finite game and almost always play a myopic best reply to a frequency distribution based on a sample from the recent history of play. He proves that in a generic class of finite n-player games, as the mutation rate tends to zero,...
Persistent link: https://www.econbiz.de/10001600008