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In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
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This book challenges scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in...
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An overview of accessibility and usability of educational games / Marion A. Hersh, Barbara Leporini -- Usability of online virtual learning environments: key issues for instructors and learners / Ian John Cole -- Educating university students: can mobile technologies help? / Geraldine Ryan ......
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