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The aim of this paper is to investigate the effect of the simultaneous use of mass and social media on the users' level of general knowledge of social issues in the highly mediated society in Japan. In particular, it focuses on one of the recent major trends in media convergence known as...
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Improved internet connectivity has been a consistent aim of Japanese telecommunications policy in the past decades, however, despite the high availability of high speed and ultra-high speed broadband services, actual use has yet to match network capacity. This study hopes to explore this paradox...
Persistent link: https://www.econbiz.de/10011161159
This presentation outlines a proposal for a new frame work for the provision of universal service aimed at solving the various issues inherent in community informatization, and goes on to look at the advantages and disadvantages of the proposed framework and review its feasibility. In order to...
Persistent link: https://www.econbiz.de/10011161171
This paper presents the analyses of the determinants of mobile carrier switching behaviour based on the idea that such the behaviour is the evidence of competition in the mobile market. Indeed, with the possibility to change a mobile service provider, there will be less concentration of...
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This paper aims at deducing how different owner-management relations of operators lead them and a regulator to make different decisions with regard to broadband, by adopting an approach of neo-institutional economics and a model based on game theory. Out of five modes that Aoki (2010) proposes...
Persistent link: https://www.econbiz.de/10010956242
The relationship between leadership development and multiplayer online battle arena games (MOBA) are examined using two popular games of this genre: Defense of The Ancients (DOTA) and Heroes of Newerth (HON). Similar existing research notably includes IBM's Leadership in Games and at Work:...
Persistent link: https://www.econbiz.de/10010956258
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