Showing 1 - 2 of 2
We test the effect of players' moods on their behavior in a gift-exchange game.In the first stage of the game, player 1 chooses a transfer to player 2.In the second stage, player 2 chooses an effort level.Higher effort is more costly for player 2, but it increases player 1's payoff.We say that...
Persistent link: https://www.econbiz.de/10011091714
Persistent link: https://www.econbiz.de/10011092690