Showing 1 - 10 of 14
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
Persistent link: https://www.econbiz.de/10005785934
The goal of this study is to ask whether investors learn differently from gains (positive news) versus losses (negative news), whether learning performance is better or worse when people are actively investing in a security or passively observing the security’s payoffs, and whether there are...
Persistent link: https://www.econbiz.de/10011260470
This article experimentally explores the way in which human agents learn how to process and manage new information. In an abstract setting, players should perform an everyday task: selecting information, making generalizations, distinguishing contexts. The tendency to generalize is common to all...
Persistent link: https://www.econbiz.de/10008788790
I experimentally examine whether feedback about others' choices provides an anchor for decision-making under ambiguity. In a between-subjects design I vary whether subjects learn choices made individually by a "peer" in a first part when facing the same task a second time, and whether prospects...
Persistent link: https://www.econbiz.de/10010897328
We present an experiment for the study of learning in a complex task which requires both memorisation and the ability to process several pieces of information. The outcome of an action, for which immediate feedback is given, depends on the context (i.e. one of thirty-two sequences of three...
Persistent link: https://www.econbiz.de/10005790147
Recent research in neuroeconomics suggests that the same brain areas that generate emotional states are also involved in the processing of information about risk, rewards and punishments. These findings imply that emotions may influence financial decisions in a predictable and parsimonious way....
Persistent link: https://www.econbiz.de/10005790468
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide necessary and sufficient conditions for imitation to be unbeatable and show that it can only be beaten by much in games that are of...
Persistent link: https://www.econbiz.de/10008615619
How can a rational player strategically control a myopic best reply player in a repeated two-player game? We show that in games with strategic substitutes or strategic complements the optimal control strategy is monotone in the initial action of the opponent, in time periods, and in the discount...
Persistent link: https://www.econbiz.de/10009001176
We present a hidden Markov model of discrete strategic heterogeneity and learning in first price independent private values auctions. The model includes three latent bidding rules: constant absolute mark-up, constant percentage mark-up, and strategic best response. Rule switching probabilities...
Persistent link: https://www.econbiz.de/10011112628
The authors (Cason, Friedman and Hopkins, Review of Economic Studies, 2014) claimed that control treatments (using simultaneous matching in discrete time) replicate previous results that exhibit weak or no cycles. After correcting two mathematical mistakes in their cycles tripwire algorithm, we...
Persistent link: https://www.econbiz.de/10011114182