Showing 1 - 2 of 2
We characterize the unique equilibrium of a competitive continuous time game between a resource-constrained informed player and a sequence of rivals who partially observe his action intensity. Our game adds noisy monitoring and impatient players to Aumann and Maschler (1966), and also subsumes...
Persistent link: https://www.econbiz.de/10010720105
Persistent link: https://www.econbiz.de/10005570972