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The didactical game can be considered part of an educational scenario in teaching and learning. This article aims to show how fundamental concepts from the economic - mathematical modeling area can be visualized, how to organize knowledge in coherent scenarios, presented in an educational game...
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The paper proposes an e-Learning framework in entrepreneurship. The framework has three main components, for identification the business opportunities, for developing business scenarios and for risk analysis. A common database assures the components integration. The main components of this...
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In this paper, we investigate the impact of the abrupt switch to online teaching which occurred in 2020 due to the COVID-19 pandemic. By using responses from 362 professors and students from 13 European countries, we find that universities and students were very quick to adapt to the new changes...
Persistent link: https://www.econbiz.de/10012656462
Recently, technology has been increasingly integrated into higher education through gamified learning, which applies game design principles to educational content. The purpose of the present paper is to assess and depict the engagement of students in the field of economics and business in...
Persistent link: https://www.econbiz.de/10014464392
The research goal - to analyse manifestations of single cases of harassment and bullying in students' inter-relationship and to compare them in aspects of socio-demographic variables. 623 students studying at Lithuanian higher education institutions were questioned. We determined a dependence of...
Persistent link: https://www.econbiz.de/10012035513
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In the present society, the concept of bioeconomy emerged due to the need for a sustainable and responsible change regarding the impact mitigation of several factors on the environment. The rising consumption and the resulting emission of pollutants are interconnected with both economic and...
Persistent link: https://www.econbiz.de/10011979823