Showing 1 - 10 of 107
Introducing a threshold in the sense of a minimal project size transforms a public goods game with an inefficient … thresholds are ineffective at best and often counter-productive. This holds under a range of threshold levels and refund rates …. We test if thresholds perform better if they are endogenously chosen, i.e. if a threshold is approved in a referendum …
Persistent link: https://www.econbiz.de/10013316272
We use experimental methods to investigate whether pledges of commitment can improve cooperation in endogenously-formed partnerships facing a social dilemma. Treatments vary in terms of the individual's: (1) opportunity to commit to their partner; (2) the cost of dissolving committed...
Persistent link: https://www.econbiz.de/10011453248
The ability to punish free-riders can increase the provision of public goods. However, sometimes, the benefit of increased public good provision is outweighed by the costs of punishments. One reason a group may punish to the point that net welfare is reduced is that punishment can express anger...
Persistent link: https://www.econbiz.de/10011621328
joint decisions inside the institution are made based on the plurality voting rule. We show that, comparing to the unanimity … voting rule, the plurality rule results in a significant and large decrease in the institution initiation rate, along with a … choice of the voting rule does not significantly affect the average contribution level or efficiency. …
Persistent link: https://www.econbiz.de/10011771301
In an experimental study, we compare individual willingness to cooperate in a public good game after an initial team contest phase. While players in the treatment setup make a conscious decision on how much to invest in the contest, this decision is exogenously imposed on players in the control...
Persistent link: https://www.econbiz.de/10011891197
We study framing effects in repeated social dilemmas by comparing payoff-equivalent Give- and Take-framed public goods games under varying matching mechanisms (Partners or Strangers) and levels of feedback (Aggregate or Individual). In the Give-framed game, players contribute to a public good,...
Persistent link: https://www.econbiz.de/10011383730
We report an experiment comparing sequential and simultaneous contributions to a public good in a quasi-linear two-person setting (Varian, Journal of Public Economics, 1994). Our findings support the theoretical argument that sequential contributions result in lower overall provision than...
Persistent link: https://www.econbiz.de/10012763994
In some important multi-player situations, such as efforts to supply a global public good, players can choose the game they want to play. In this paper we conduct an experimental test of the decision to choose between a “tipping” game, in which every player wants to contribute to the public...
Persistent link: https://www.econbiz.de/10013024669
We use a laboratory experiment to investigate the behavioral effects of obligations that are not backed by binding deterrent incentives. To implement such ‘expressive law' we introduce different levels of very weakly incentivized, symmetric and asymmetric minimum contribution levels...
Persistent link: https://www.econbiz.de/10013125061
Economic and social interaction takes place between individuals with heterogeneous characteristics. We investigate experimentally the emergence and informal enforcement of different contribution norms to a public good in homogeneous and different heterogeneous groups. When punishment is not...
Persistent link: https://www.econbiz.de/10013134512