Showing 1 - 10 of 47
In public good games, voluntary contributions tend to start off high and decline as the game is repeated. If high contributors are matched, however, contributions tend to stay high. We propose a formalization predicting that high contributors will self-select into groups committed to charitable...
Persistent link: https://www.econbiz.de/10013095928
behavior of others. This may lead to welfare-reducing ‘overreactions’ to public signals. We present an experiment based on a …
Persistent link: https://www.econbiz.de/10013316251
laboratory experiment to provide a test of such a connection. In small laboratory “societies,” people repeatedly vote for a …
Persistent link: https://www.econbiz.de/10012929252
This paper reports results from a classroom dictator game comparing the effects of three different sets of standard instructions. The results show that seemingly small differences in instructions induce fundamentally different perceptions regarding entitlement. Behavior is affected accordingly,...
Persistent link: https://www.econbiz.de/10012915458
increase the sum of individuals' payoffs if players are not all completely selfish. Our experiments aim to understand how …
Persistent link: https://www.econbiz.de/10012958449
We test the claim that game form misconception among subjects making choices through the Becker-DeGroot-Marschak (BDM) value elicitation procedure provides an explanation for the endowment effect, as suggested by Cason and Plott (forthcoming). We employ a design that allows us to clearly...
Persistent link: https://www.econbiz.de/10013040481
In repeated games, it is hard to distinguish true prosocial behavior from strategic instrumental behavior. In particular, a player does not know whether a reciprocal action is intrinsically or instrumentally motivated. In this paper, we experimentally investigate the relationship between...
Persistent link: https://www.econbiz.de/10013043209
This paper experimentally investigates how monetary incentives and emotions influence behaviour in a two-player power-to-take game. In this game, one player can claim any part of the other's endowment (take rate), and the second player can respond by destroying his or her own endowment. We focus...
Persistent link: https://www.econbiz.de/10012992607
preferences while still being able to predict behavior over time and across situations. We tackle this task with an experiment and …
Persistent link: https://www.econbiz.de/10012997075
non-monetary. In two experiments, generosity is significantly higher in non-monetary contexts. Thus, the typical monetary …
Persistent link: https://www.econbiz.de/10013024673