Showing 1 - 10 of 16
Neighbor games arise from certain matching or sequencing situations in which only some specific pairs of players can obtain a positive gain. As a consequence, the class of neighbor games is the intersection of the class of assignment games (Shapley and Shubik (1972)) and the class of component...
Persistent link: https://www.econbiz.de/10010847580
A class of cooperative games arising from shortest path problems is defined. These shortest path games are totally balanced and allow a population-monotonic allocation scheme. Possible methods for obtaining core elements are indicated; first, by relating to the allocation rules in taxation and...
Persistent link: https://www.econbiz.de/10010847716
Pareto equilibria in multicriteria games can be computed as the Nash equilibria of scalarized games, obtained by assigning weights to the separate criteria of a player. To analysts, these weights are usually unknown. This paper therefore proposes ideal equilibria, strategy profiles that are...
Persistent link: https://www.econbiz.de/10010759181
Total clan games are characterized using monotonicity, veto power of the clan members, and a concavity condition reflecting the decreasing marginal contribution of non-clan members to growing coalitions. This decreasing marginal contribution is incorporated in the notion of a bi-monotonic...
Persistent link: https://www.econbiz.de/10010759203
In a strategic game, a curb set (Basu and Weibull, Econ Lett 36:141–146, 1991) is a product set of pure strategies containing all best responses to every possible belief restricted to this set. Prep sets (Voorneveld, Games Econ Behav 48:403–414, 2004) relax this condition by only requiring...
Persistent link: https://www.econbiz.de/10010759238
This paper presents an extension of the traditional bankruptcy problem. In a resource allocation problem there is a common-pool resource, which needs to be divided among agents. Each agent is characterized by a claim on this pool and an individual linear monetary reward function for assigned...
Persistent link: https://www.econbiz.de/10010847522
This paper deals with interactive multiple fund investment situations, in which investors can invest their capital in a number of funds. The investors, however, face some restrictions. In particular, the investment opportunities of an investor depend on the behaviour of the other investors....
Persistent link: https://www.econbiz.de/10010847551
In this paper, we characterise the compromise value of a game as the barycentre of the edges of its core cover. For this, we introduce the τ* value, which extends the adjusted proportional rule for bankruptcy situations and coincides with the compromise value on a large class of games....
Persistent link: https://www.econbiz.de/10010847623
Inventory cost games are introduced in Meca et al. (1999). These games arise when considering the possibility of joint ordering in n-person EOQ inventory situations. Moreover, the SOC-rule is introduced and analysed as a cost allocation rule for this type of situations. In the current paper it...
Persistent link: https://www.econbiz.de/10010847665
This note introduces a new monotonicity property for sequencing situations. A sequencing rule is called drop out monotonic if no player will be worse off whenever one of the players decides to drop out of the queue before processing starts. This intuitively appealing property turns out to be...
Persistent link: https://www.econbiz.de/10010847723