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The authors introduce and analyze 'multistage situations,' which generalize 'multistage games' (which, in turn, generalize 'repeated games'). One reason for this generalization is to avoid the perhaps unrealistic constraints--inherent to noncooperative games--that the set of strategy tuples must...
Persistent link: https://www.econbiz.de/10005699776
Consider an environment with a finite number of alternatives, and agents with private values and quasilinear utility functions. A domain of valuation functions for an agent is a monotonicity domain if every finite-valued monotone randomized allocation rule defined on it is implementable in...
Persistent link: https://www.econbiz.de/10008679668
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Subjective utility maximizers, in an infinitely repeated game, will learn to predict opponents' future strategies and will converge to play according to a Nash equilibrium of the repeated game. Players' initial uncertainty is placed directly on opponents' strategies and the above result is...
Persistent link: https://www.econbiz.de/10005699904
Persistent link: https://www.econbiz.de/10005231561
This paper provides a folk theorem for two-player repeated games in which players have different discount factors. In such games, players can mutually benefit from trading payoffs across time. Hence, the set of feasible repeated game payoffs is typically larger than the convex hull of the...
Persistent link: https://www.econbiz.de/10005342111