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We characterize dominant-strategy incentive compatibility with multidimensional types. A deterministic social choice function is dominant-strategy incentive compatible if and only if it is weakly monotone (W-Mon). The W-Mon requirement is the following: If changing one agent's type (while...
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We define the class of two‐player zero‐sum games with payoffs having mild discontinuities, which in applications typically stem from how ties are resolved. For such games, we establish sufficient conditions for existence of a value of the game, maximin and minimax strategies for the players,...
Persistent link: https://www.econbiz.de/10011006203
A player's pure strategy is called relevant for an outcome of a game in extensive form with perfect recall if there exists a weakly sequential equilibrium with that outcome for which the strategy is an optimal reply at every information set it does not exclude. The outcome satisfies forward...
Persistent link: https://www.econbiz.de/10005129940
Consider nonempty finite pure strategy sets S[subscript 1], . . . , S[subscript n], let S = S[subscript 1] times . . . times S[subscript n], let Omega be a finite space of "outcomes," let Delta(Omega) be the set of probability distributions on Omega, and let theta: S approaches Delta(Omega) be a...
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