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Persistent link: https://www.econbiz.de/10009216149
We show that in repeated interactions the avenues for effective provision of incentives depend crucially on the type of information players observe. We establish this conclusion for general repeated two-player games in which information arrives via a continuous-time stationary process that has a...
Persistent link: https://www.econbiz.de/10008470800
This paper investigates a new class of two-player games in continuous time, in which the players' observations of each other's actions are distorted by Brownian motions. These games are analogous to repeated games with imperfect monitoring in which the players take actions frequently. Using a...
Persistent link: https://www.econbiz.de/10005332328
Persistent link: https://www.econbiz.de/10012097894